Monsters by Type
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Listed below are all of the monsters in generally RUMORED to exist, organized alphabetically by type. Various subtypes must exist but such would constitute actual knowledge.  If you want actual details you'll probably need to experience them first hand.... or be prepared to do some research in some library somewhere where you can THEN apply for skill points in some appropriate 'Expert Knowledge'.
There is no Fundamental Knowledge which applies a direct study of such creatures. (with some indirect exceptions.
Knowledge Nature: Will greatly inform you on Animals. And perhaps the difference in those creatures that look the same but weren't.
Knowledge Engineering: Might alert you to the existence to differing types of constructs... but not how to build or defeat one.
And Knowledge Culture would reveal many tales about Fey, Humanoid and Monstrous Humanoid creatures.
)


Aberrations:
An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three.  A character might only pray to never meet, or interact with, an Aberration.
'Common' Entries include [Goblin Snake, Grick, Incutilis, Hunting Horror, Sinspawn]

Animals:
An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture.
Common examples include [ape, bat, bear, bison, boar, cat, cheetah, constrictor snake, crocodile, dog, dolphin, eagle, electric eel, elephant, giant frilled lizard, giant frog, giant moray eel, giant octopus, giant squid, goblin dog, gorilla, grizzly bear, hawk, horse, hyena, lion, leopard, lizard, mastodon, monkey, octopus, orca, owl, poison frog, pony, rat, raven, rhinoceros, riding dog, roc, shark, squid, tiger, toad, venomous snake, viper, weasel, wolf, wolverine, woolly rhinoceros]

Construct:
A construct is an artificially created 'creature'. Types are separated by apparent animus.
Common examples include [Golem, Homunculus, Clockwerk, Steam mechanikus, Dollwerk, Statuary]

Fey:
A fey is a creature with supernatural abilities and connections to nature or to some other force or place. Fey are usually human-shaped.
Common examples include [bugbear, boggard, doppelganger, dryad, ettin, giants, hags, hobgoblin, mite, nymph, ogre, pixie, satyr, trolls,]

Humanoid:
A humanoid usually has two arms, two legs, and one head, or a human-like torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They are usually Small or Medium.
Common examples include  [Dwarves, gnoll, goblin, Eldar (Elves), Fae, Humans, kobold, lizardfolk, merfolk, ork, Ogrun, tengu, Yuuta]

Beast:
Beasts are similar to animals but can have Intelligence scores higher than 2 (in which case the magical beast knows at least one language, but can't necessarily speak). Magical beasts usually have supernatural or extraordinary abilities but are sometimes merely bizarre in appearance or habits.
Common examples include [basilisk, bulette, chimera, cockatrice, girallon, gorgon, griffon, hydra, kraken, manticore, owlbear, pegasus, phoenix, remorhaz, sea serpent, sphinx, unicorn, winter wolf, worg.]

Monstrous Humanoid:
Monstrous humanoids are similar to humanoids, but with monstrous or animalistic features. They often have magical abilities as well.
Common examples include [centaur, gargoyle, harpy, lamia, medusa, minotaur, rakshasa, sahuagin,  werewolf, yeti]

Ooze:
An ooze is an amorphous or mutable creature, usually mindless.
Common examples include [Pudding, Ooze, Jelly, Slimes, Cubes ]

Outsiders:
An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. It is possible for some creatures to become outsiders when they attain a specific altered state of spiritual existence. Common examples include[Elemental, demons, devils, djinn, archons, devas]

Plant:
This type comprises vegetable creatures. Note that regular plants, such as one finds growing in gardens and fields, lack Wisdom and Charisma scores and are not creatures, but objects, even though they are alive.
Common examples include [assassin vine, Bodythief, Gallows Tree, Mindslaver Mold, Silver Bells, shambling mound, treant, Widow Creeper]

Undead:
Undead are once-living creatures animated by spiritual or supernatural forces.
Common examples include: [ghost, ghoul, lich, mummy, shadow, skeleton, spectre, vampire, wight, wraith, zombie]

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