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Name:ZorahRace:Half-elfHeight:6'0"
Player:xxxxGender:FWeight:150lbs
Update: Age:17Eyes:blue
Align:NGSize:MHair:dark brown
Deity:natureSpeed:30ftHand:right
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Image  ffs335

AbilityTemporary
ScoreModScoreMod
STR10-
DEX10-
CON10-
INT10-
WIS16+3
CHA18+4

ClassLevel
Druid (pack lord)3
xxxxxx

Total Level: 3Extra Feats: 2
XP  :    0Next:   xxxxxx
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TotalCurrentSubdual TotalDexMisc
HP:1716 Init:+0=0+0
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Total ArmrShldDexMisc
Full:10=  10 +0+0+0+0
AC:11(17*)=  10 +0+0+0+1
Touch:10=  10 +0+0+0+0
FlatFoot:11(17*)=  10 +0+0+0+1
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SAVESAbility
BonusBaseModMagic
Fort (Con):+3=3+0+0
Ref  (Dex):+1=1+0+0
Will (Wis):+6=3+3+0
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BaseTotal Base Str Misc BaseTotal Base Dex Misc
Melee:+2=2+0+0 Range:+2=2+0+
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CombatTotalBaseStrMisc MnvrTotalBaseStrDexMisc
Mnvr:+2=2+0+0 Def:12=10+2+0+0+0
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Weapon:QuarterstaffWeight: 4 lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+21d6+020/x2-B
ChargeMelee+xxxdx+xxx-20/x2-x

Armor:noneWeight: xx lbs
ACMaxDexPen.SplFailSpeedSpecial
+x+x-xxx%xxftNone

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ABILITIES/FEATS
Feats
(notes to self - look into boon companion)
TRAITS
Other Abilities
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SPELLBOOK:

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SPELLS KNOWN/PREPARED DAILY: (** Spells Prepared for fort fight)
0: spark, create water, detect magic, mending
1: speak with animals, ice armor, burning disarm
2: warp wood, riversight
3:
4:

0: spark, stabalize, create water, flare
1: ice armor, burning disarm, cure light wounds
**2: warp wood, bull’s strength
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SPELLS PER DAY/SAVE DC (Spell Level + Ability Mod + 10)
1:3/3DC 14
2:2/2DC 15
x:/DC xx
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SKILLS (Max Rank = Level, Class Skills get +3 bonus with at least 1 Rank)


KeyTotalAbilityClassMisc
AbilityModModRanksSkillMod
Acrobatics(Dex) + = + + +
Appraise(Int) + = + + +
Bluff(Cha) + = + + +
Climb(Str) + = + + +
Craft:___(Int) + = + + +
Diplomacy(Cha) + = + + +
Disable Device^(Dex) + = + + +
Disguise(Cha) + = + + +
Escape Artist(Dex) + = + + +
Fly(Dex) + = + + +
Handle Animal^(Cha) +15=4+3+3+5
Heal(Wis) + = + + +
Intimidate(Cha) + = + + +
Knowledge: Geography^(Int) +5=0+2+3+0
Knowledge: Nature^(Int) +9=0+3+3+3
Knowledge:_^(Int) + = + + +
Linguistics(Int) + = + + +
Perception(Wis) +9=3+1+3+2
Perform:_(Cha) + = + + +
Profession:__^(Wis) + = + + +
Ride(Dex) +8=0+3+3+2
Sense Motive(Wis) + = + + +
Sleight of Hand^(Dex) + = + + +
Spellcraft^(Int) + = + + +
Stealth(Dex) + = + + +
Survival(Wis) +10=3+2+3+2
Swim(Str) + = + + +
Use Magic Device^(Cha) + = + + +

^Trained only
Languages: Common, Elven, Druidic

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MONEY: 864gp, 4sp, 8cp
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GEAR ON ME (Weight): "walking" staff (quarter staff)(4), 2 belt pouches(1),
10 pieces chalk, money, amulet of natural armor, feather token, potion of bear's endurance

GEAR ON HORSE (Weight): backpack(2), blanket(3), bedroll(5), small tent(20), 100ft hemp rope(20),
waterskin(1), 5 days' rations(5), falconry gauntlet(1), 5 days' horse feed(50),
5 days' bird feed(2.5), sprig of morus berries, riding saddle(25)



TOTAL WEIGHT: 138.5 pounds on horse, 5 pounds on me
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LOAD:LightMedium (-3)Heavy/Max (-6)Lift (x 2)Push/Drag (x 5)
0-33  lb34-66     lb67-100    lb0-200  lb0-500   lb
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MAGIC ITEMS

hide armor +1 (from Ant-Lion)
amulet of natural armor +1
feather token (tree)
potion of bear's endurance
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ANIMALS

Puck (horse) - spd50, AC17, S17 D15 C17 I2 W14 C7, low light vision, scent, HP15, att 1/1, dmg d4+1/d4+1, f10 r9 w5
        skills - swim 8, perception 6, stealth 6, climb 7
tricks - heel(15), work(15), stay(15), seek(15), get help(20)
tricks to learn still - throw rider(15)(training-1dy), ???, ???, ???
        link, share spells, evasion, run (feat), endurance (feat), iron will(feat)

Murdock (fox) - spd40, AC 14, S9 D15 C13 I2 W12 C6, low light vision, scent, HP5, att -1, dmg d3-1
tricks - hunt(20), fetch(15), track(20),
tricks to learn still - detect(25), bury(15), heel(15), ???

Sedgewig (hedgehog) - spd20, AC18, S1 D16 C6 I2 W12 C7, lowlight vision, HP4, att -4, dmg 1, f3 r8 w1
skills - stealth 9, escape artist 9, 1 bonus trick
tricks - break out(20), entertain(25), watch(15),
tricks to learn still - sneak(15)(training-4dy), fetch(15), ???, ???, ???
spiny defense - +1AC, d3 dmg if grapple
link, share spells, stealthy (feat)

Wilson (hawk) - spd60 (avg), AC15, S6 D17 C11 I2 W14 C7, HP8, att 6, dmg d4-2, f5 r8 w2
        skills - fly 8, perception 7, 1 bonus trick
tricks - hunt(20), watch(15), stay(15),
tricks to learn still - bombard(20)(training-3dy), fetch(15), deliver(15), ???
        link, share spells, flyby attack (feat)

Other - 2 light war horses
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DESCRIPTION

Tall and thin, reminiscent of a gangly teenager.  She keeps her dark hair shorter with a natural wave.
Jewelry made of natural materials such as stones and plant fibers often adorn her neck, hair, and wrists.
Despite her voracious appetite for fruits and vegetables she maintains an almost ghoul-like thinness.
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BACKGROUND

Zorah’s family owned a small piece of land just on the edge of Gronzi Forest,
between the forest and the Icerime Peaks.  Her human father, Herbert, spent
his youth hunting in the Gronzi Forest.  He chanced upon a beautiful elven
woman, Lonai, while hunting.  After a heated discussion about the right and
wrong way to respect the land Lonai left angry and herbert left intrigued.
He learned all he could about elves and their culture.  When he met Lonai a
year and a half later the conversation went a much different direction.
Lonai was impressed by Herbert and agreed to meet him again in the forest.
Their love grew and they settled in a small cabin on the edge of the forest.

Herbert made his living bringing wood to town, he only took what was needed
and replanted as he harvested.  Lonai provided food and resources from the
land for the family.  Soon their love grew into a child they named Zorah.
She had a pleasant childhood, full of happy memories.  Her parents taught her
to respect the land and how important a positive outlook on life was.
Something she maintains to a sickening degree to this day.

During Zorah’s fifteenth year her mother became ill.  Herbert went into the
woods to look for herbal medicines.  When he never returned Zorah tried to
nurse her mother back to health, but it was too late.  She used what her
parents had taught her to survive for the next few months.  As winter
approached she was unsure how she would continue.  Her positive outlook
assured Zorah she would make it.  As luck would have it she found a small
fox cub, abandoned by it’s mother.  Zorah cared for the fox and a friendship
blossomed.  As the fox got older it learned to hunt and would bring Zorah
much needed food during that important winter.

Zorah found she had a knack for training and befriending animals.  Soon she
added a hawk and a wild horse to her cabin.  Each adding useful skills to
the strange new family.  During her sixteenth spring Zorah met an elf in the
forest.  The elf was venerable in both age and advice.  He never gave her his
name, but would show up every few weeks to teach her more about living off the
land and how to interact with her new animal family.  At the end of that
spring the elf brought Zorah a small hedgehog.  he told Zorah to raise it and
teach it some unique tricks.  The elf would return after winter to see what
the creature had learned.

When the elf returned Zorah had taught Sedgewig, the hedgehog, to watch over
the cabin at night as well as a funny little dance she found adorable.
Impressed with the progress the elf took Zorah in and began to teach her the
ways of the druids.  Shortly after her training began the elf stopped coming
around.  Wishing to see what other creatures she may share a connection with
Zorah took her new family with her and left home.  She soon heard of Henry
de la Maistre and saw a grand opportunity.

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Entourage - Lydia Sylvane
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ENTOURAGE

Name:Lydia SylvaneRace:elfHeight:5'6"
Player:VukodlokGender:FWeight:150lbs
Update: Age:82Eyes:brown
Align:CGSize:MHair:dark brown
Deity:natureSpeed:30ftHand:right
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AbilityTemporary
ScoreModScoreMod
STR11+0
DEX14+2
CON8-1
INT14+2
WIS14+2
CHA10+0

ClassLevel
Expert (horse trainer)1
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Lydia ABILITIES/FEATS
Animal Affinity - +2 ride, +2 handle animal
Horse Lord?(trait) - +2 handle animal, +1 ride
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Lydia SKILLS (Max Rank = Level, Class Skills get +3 bonus with at least 1 Rank)
*10 class skills, 6+int points

KeyTotalAbilityClassMisc
AbilityModModRanksSkillMod
Acrobatics(Dex) +5=2+1+2+
Climb(Str) +3=0+1+2+
Handle Animal^(Cha) +8=0+1+3+4
Heal(Wis) +5=2+1+2+
Knowledge: Geography^(Int) +6=2+1+3+
Knowledge: Nature^(Int) +6=2+1+3+
Perception(Wis) +8=2+1+3+2
Profession: Stable Master(Wis) +6=2+1+3+
Ride(Dex) +9=2+1+3+3
Survival(Wis) +6=2+1+3+
Swim(Str) +0=0+ +3*+


^Trained only
Languages: Common, Elven, Sylvan, and Orc
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Lydia MONEY: 2gp, 5sp, 0cp
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Lydia GEAR riding saddle, military saddle, bit and bridle, 10 days animal feed

*cost of mounts (heavy horse 200, light horse 75, pony 30, riding dog 150)
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temp entourage section - Never arrived
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ENTOURAGE

Name:Helga GreyslabRace:dwarfHeight:4'2"
Player:VukodlokGender:FWeight:223lbs
Update: Age:57Eyes:blue
Align:LGSize:MHair:dark blonde
Deity:natureSpeed:20ftHand:right
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AbilityTemporary
ScoreModScoreMod
STR12+1
DEX12+1
CON12+1
INT13+1
WIS15+2
CHA8-1

ClassLevel
Expert (rabbit shepherd)1
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Helga ABILITIES/FEATS
deep sight - darkvision 120ft
pioneer (trait) - +1 survival
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Helga SKILLS (Max Rank = Level, Class Skills get +3 bonus with at least 1 Rank)
*10 class skills, 6+int points

KeyTotalAbilityClassMisc
AbilityModModRanksSkillMod
Appraise(Int) +7(9)=1+3+3+2
Handle Animal^(Cha) +5=-1+3+3+
Perception(Wis) +8=2+3+3+
Profession: shepherd^(Wis) +8=2+3+3+
Profession: butcher^(Wis) +8=2+3+3+
Profession: tanner^(Wis) +8=2+3+3+
Survival(Wis) +9=2+3+3+1


^Trained only
Languages: Common, Dwarven, and Elven
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Helga MONEY: 2gp, 0sp, 0cp
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Helga GEAR animal feed x100, 16 rabbits, shepherd's crook

*cost of herd animals (rabbit 2, cattle 50, sheep 20, goat 6, pig 10)
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Game Notes

hex A - full of animal traps and prankster fey

CHANGES: BAB +1,  ref sv +1, +5HP, gained trackless step,
+1 handle animal, +1 ride, +1 geography, +1 nature, +1 survival,
spells added to typical daily list: warp wood, riversight,
animal companion: added LV1 horse (Puck),
feat: boon companion (puck)