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Armor: MW Chain Shirt. 20% ASFC
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ABILITIES/FEATS
Trait: Rich Parents
Benefit: Your starting wealth increases to 900 gp; You gain a +1 circumstance bonus on all Knowledge (nobility) checks.
Feats
- Scribe Scroll(Free for Wizards)
Arcane Strike
Toughness
Weapon Focus(Greatsword)
Other Abilities
- Aristocrat
- Favored Class: Wizard(Evoker)
Aristocrat is proficient in the use of all simple and martial weapons and with all types of armor and shields.
http://paizo.com/pathfinderRPG/prd/coreRulebook/nPCClasses.html
http://paizo.com/pathfinderRPG/prd/coreRulebook/classes/wizard.html#wizard
Arcane Bond (Ex or Sp): At 1st level, wizards form a powerful bond with an object or a creature. (Greatsword)
A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting,
even if the spell is not prepared.
Evocation School
Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.
Intense Spells (Su): Whenever you cast an evocation spell that deals hit point damage,
add 1/2 your wizard level to the damage (minimum +1).
This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays.
This bonus damage is not increased by Empower Spell or similar effects.
This damage is of the same type as the spell.
Force Missile (Sp): As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile.
The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. This is a force effect.
You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
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SPELLBOOK:
All Zero level spells(except Illusion and Necromancy spells)
Light - Lux
Prestidigitation - Dignitate!
Detect Magic - Revelabit!”
1st Level
Shield- Custodi
Mage Armor - Magus Armaturum
True Stike - Verum Gratis
Burning Hands* - Ignis Manus
Magic Missile* - Vi Fulminis
Sleep - Somnum
Enlarge Person - Crescere Magnus
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SPELLS KNOWN/PREPARED:
0: Read Magic, Detect Magic, Light, Prestidigitation.
1: Shield, Enlarge Person, True Stike, Burning Hands*
2:
x:
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SKILLS (Max Rank = Level, Class Skills get +3 bonus with at least 1 Rank)
^Trained only
Languages: Common, Draconic, Skald and Sylvan.
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MONEY: 300 gp, 10 sp
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GEAR (Weight):
Two Daggers 4 lb.
Greatsword 8 lb.
Backpack 2 lb.
Bedroll 5 lb.
Flint & Steel 0 lb.
Two Belt Pouches 1 lb.
Ink(1 oz vial) 0 lb.
Inkpen 0 lb.
Rations (5 days) 5 lb.
Waterskin 4 lb.
Spellbook 3 lb.
Steel Tarkard 2 lb.
Whetstone 1 lb.
TOTAL WEIGHT: 30 lb.
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MAGIC ITEMS
None
Heavy Gray Warhorse(Thunderstruck)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
DEFENSE
AC 14, touch 11, flat-footed 12 (+2 Dex, –1 size), Studded leather +3.
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
OFFENSE
Speed 50 ft.
Melee Bite +4 (1d4+4), 2 hooves +4 (1d4+4)
Space 10 ft.; Reach 5 ft.
STATISTICS
Str 18, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 18 (22 vs. trip)
Feats Endurance, Run
Skills Perception +6
SQ Combat Trained
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DESCRIPTION
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BACKGROUND