Priest at the Elkwall temple to Erastil.

Rook is a somewhat young man with the carriage of someone older. His dirty blonde hair is kept short with regular applications of a blade, though it seems to have missed the slight scruff on his upper lip and chin. Moss green eyes rest underneath a heavy brow that's covered in sweat more often than not. He's tall with a hale build that doesn't feature much in the way of muscle. Despite that, it shows a life of toil in the fields, particularly in the coarseness of his hands and, at times, behavior. The clothing he wears is made to last and to stand up to the harshness of the elements with little thought given to style. Always present is a roughly carved symbol of Erastil on a thick leather cord around his neck. His elkskin cloak is similarly branded with his god's mark.


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Name: Race:HumanHeight:6'1"
Player: Gender:MaleWeight:195lbs
Update:9 MarchAge:24Eyes:Green
Align:NGSize:MediumHair:Brown
Deity:ErastilSpeed:30ftHand:Right
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AbilityTemporary
ScoreModScoreMod
STR10+0
DEX12+1
CON14+2
INT10+0
WIS18+4
CHA13+1

ClassLevel
Cleric1
Warden2


Total Level: 3Extra Feats: 2
XP  :     5,000Next:   9,000
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TotalCurrentSubdual TotalDexMisc
HP:2727 Init:+1=1+
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Total ArmrShldDexMisc
Full:19=  10 +4+ +1+4
AC:15=  10 +4+ +1+
Touch:11=  10 +xxx+xxx+1+
FlatFoot:14=  10 +4+ +xxx+
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SAVESAbility
BonusBaseModMagic
Fort (Con):+8=5+2+1
Ref  (Dex):+4=3+1+
Will (Wis):+6=2+4+
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BaseTotal Base Str Misc BaseTotal Base Dex Misc
Melee:+2=2+0+ Range:+3=2+1+
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CombatTotalBaseStrMisc MnvrTotalBaseStrDexMisc
Mnvr:+2=2+0+0 Def:13=10+2+0+1+0
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Weapon:LongbowWeight: 3 lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackRange+031d8x3100P

Weapon:ShortspearWeight: 3 lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+021d6x2--P

Weapon:ShortspearWeight: - lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackRange+031d6x220P

Weapon:Mw HandaxeWeight: 3 lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+031d6x3--S

Weapon:DaggerWeight: 1 lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+021d419-20/x2--P/S

Weapon:DaggerWeight: - lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackRange+031d419-20/x210P/S

Armor:Armored CoatWeight: 20 lbs
ACMaxDexPen.SplFailSpeedSpecial
+4+3-220%20ftDon Move
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TRAITS/ABILITIES/FEATS
Feats
Traits
Other Abilities
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SPELLS KNOWN/PREPARED:
0: Create Water, Guidance, Light
1: Bless, Fire Belly, Magic Weapon (+1 to hit and damage for 1 minute)

Scroll: Angelic Aspect (L2)
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SPELLS PER DAY/SAVE DC (Spell Level + Ability Mod + 10)
0: 3/DC 14
1: 2+1/DC 15
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SKILLS (Max Rank = Level, Class Skills get +3 bonus with at least 1 Rank)


KeyTotalAbilityClassMisc
AbilityModModRanksSkillMod
Acrobatics(Dex) +1=1+ + +
Appraise(Int) + = + + +
Bluff(Cha) +1=1+ + +
Climb(Str) + = + + +
Craft:Woodworking(Int) +5=0+2+3+
Diplomacy(Cha) +1=1+ + +
Disable Device^(Dex) + = + + +
Disguise(Cha) +1=1+ + +
Escape Artist(Dex) +1=1+ + +
Fly(Dex) +1=1+ + +
Handle Animal^ (Cha) +5=1+1+3+
Heal(Wis) +10=4+3+3+
Intimidate(Cha) +1=1+ + +
Knowledge:Geography^ (Int) +6=0+2+3+1
Knowledge:Nature^(Int) +7=0+3+3+1
Linguistics(Int) + = + + +
Perception(Wis) +9=4+2+3+
Perform:_____(Cha) + = + + +
Profession:Farmer^(Wis) +8=4+1+3+
Ride(Dex) +1=1+ + +
Sense Motive(Wis) +4=4+ + +
Sleight of Hand^(Dex) + = + + +
Spellcraft^(Int) + = + + +
Stealth (Dex) +1=1+ + +
Survival(Wis) +10=4+3+3+
Swim(Str) + = + + +
Use Magic Device^(Cha) + = + + +

^Trained only
Bold = Class skill
Languages: Common

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MONEY: 32G 1S
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GEAR (Weight):
Handaxe (3 lbs.)
Shortsword (2 lbs.)
Explorer's Outfit (8 lbs.)
Arrowsx20 (3 lbs.)
Common Backpack (2 lbs.)
 Handmade Holy Symbol
 Common Woodworking Tools (5 lbs.)
 Bedroll (5 lbs.)
 Hammock (3 lbs.)
 Common Survival Kit (4 lbs.)
 Wandermeal Rations x10 (5 lbs.)

TOTAL WEIGHT: 70 lbs.
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LOAD:LightMedium (-3)Heavy/Max (-6)Lift (x 2)Push/Drag (x 5)
33 lb66    lb100   lb200 lb500  lb
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MAGIC ITEMS

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DESCRIPTION

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INFORMATION
Channel Energy - Heal living 1d6; Harm undead 1d6 30ft. radius, Will DC 12
Calming Touch - Heal1d6+1 nonlethal, remove fatigued, shaken, sickened
Wooden Fist - Lethal unarmed +1 damage
Favored Terrain - +2 init, Geography, Perception, Stealth, Survival in Forest
Track - +1 to Survival/Tracking
Wild Empathy - Diplomacy for Animals
Live in Comfort - Take 10 Survival in Forest
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