Rook is a somewhat young man with the carriage of someone older. His dirty blonde hair is kept short with regular applications of a blade, though it seems to have missed the slight scruff on his upper lip and chin. Moss green eyes rest underneath a heavy brow that's covered in sweat more often than not. He's tall with a hale build that doesn't feature much in the way of muscle. Despite that, it shows a life of toil in the fields, particularly in the coarseness of his hands and, at times, behavior. The clothing he wears is made to last and to stand up to the harshness of the elements with little thought given to style. Always present is a roughly carved symbol of Erastil on a thick leather cord around his neck. His elkskin cloak is similarly branded with his god's mark.
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TRAITS/ABILITIES/FEATS
Feats
- Toughness
- Point-Blank Shot
- Precise Shot
Traits
- Campaign: Rostlander
- Faith: Devotee of the Green
- Bonus: Supportive
Other Abilities
- Favored Class: Cleric
- Good Aura (Ex)
- Channel Energy (Su) - 1d6 x7
- Domains - Community, Plant
- Calming Touch (Sp) x7
- Wooden Fist (Su) x7 rnds
- Spontaneous Casting
- Favored Terrain (Ex) - Forest
- Track (Ex)
- Wild Empathy (Ex)
- Live in Comfort (Ex)
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SPELLS KNOWN/PREPARED:
0: Create Water, Guidance, Light
1: Bless,
Scroll: Angelic Aspect (L2)
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SKILLS (Max Rank = Level, Class Skills get +3 bonus with at least 1 Rank)
^Trained only
Bold = Class skill
Languages: Common
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MONEY: 32G 1S
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GEAR (Weight):
Handaxe (3 lbs.)
Shortsword (2 lbs.)
Explorer's Outfit (8 lbs.)
Arrowsx20 (3 lbs.)
Common Backpack (2 lbs.)
Handmade Holy Symbol
Common Woodworking Tools (5 lbs.)
Bedroll (5 lbs.)
Hammock (3 lbs.)
Common Survival Kit (4 lbs.)
Wandermeal Rations x10 (5 lbs.)
TOTAL WEIGHT: 70 lbs.
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MAGIC ITEMS
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DESCRIPTION
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INFORMATION
Channel Energy - Heal living 1d6; Harm undead 1d6 30ft. radius, Will DC 12
Calming Touch - Heal1d6+1 nonlethal, remove fatigued, shaken, sickened
Wooden Fist - Lethal unarmed +1 damage
Favored Terrain - +2 init, Geography, Perception, Stealth, Survival in Forest
Track - +1 to Survival/Tracking
Wild Empathy - Diplomacy for Animals
Live in Comfort - Take 10 Survival in Forest
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