Short but stocky Ron has brown  eyes and dirty blond hair.  He owns (and runs) a carpenter's shop in Tusk.

However, he is an ex-adventurer, and keeps a  Crossbow close to hand.  He is also a minor priest of Torag.

Character Name  : Ron Swansov              Height : 5'10"
Player Name     :                          Weight : 180 lbs
Character Race  : Human                    Eyes   : Brown
Alignment       : NG                       Hair   : Dirty Blond
Deity           :                          Size   : M
Total Level     : 2                        Speed  : 30 ft
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Character Class Information

Class and Level     : Expert     8 hp; +1hp/+1sp
Class and Level     : Inquisitor 4 hp

Favored Class(es)   : Expert
Favored Class Bonus : +1 hit point and +1 skill point
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Ability Scores

Strength     : 12 (+1)     02 point buy + 0 racial + 0 level + 0 misc
Dexterity    : 12 (+1)     02 point buy + 0 racial + 0 level + 0 misc
Constitution : 10 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Intelligence : 14 (+2)     02 point buy + 2 racial + 0 level + 0 misc
Wisdom       : 12 (+1)     02 point buy + 0 racial + 0 level + 0 misc
Charisma     : 12 (+1)     02 point buy + 0 racial + 0 level + 0 misc

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Combat Statistics

Hit Points        : 13     0 Con + 1 misc
Base Attack (BAB) : +0
Initiative        : +1     1 Dex + 0 misc

Base Melee        : +1     0 BAB + 1 Str + 0 misc
Base Ranged       : +1     0 BAB + 1 Dex + 0 misc

Combat Maneuver   : +1          0 BAB + 1 Str         + 0 misc  <- CMB
Maneuver Defense  : 12     10 + 0 BAB + 1 Str + 1 Dex + 0 misc  <- CMD

Armor Class       : 17     10 base + 4 armor + 2 shield + 1 Dex + 0 misc
Touch AC          : 11     10 base                      + 1 Dex + 0 misc
Flat-Footed AC    : 16     10 base + 4 armor + 2 shield         + 0 misc

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Saving Throws

Fortitude  : +2    2 base + 0 Con + 0 misc
Reflex     : +1    0 base + 1 Dex + 0 misc
Will       : +5    4 base + 1 Wis + 0 misc

Conditional Bonuses and Penalties :

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Racial Abilities and Features
+1 Feat
+1 skill/level

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Class Abilities and Features
Skill Ranks per Level: 6 + 2 Int + 1 Human + 1 FV = 10
Any 10 skills to be class skills

Skill Ranks per Level: 6 + 2 Int + 1 Human = 9
Domain: Artifice
Judgment 1/day
Monster lore adds her Wisdom to Knowledge checks for Mosnters
orisons
Stern gaze: bonus on Intimidate and Sense Motive
Weapon and Armor Proficiency: all simple weapons, hand crossbow, longbow,
 repeating crossbow, shortbow, and the favored weapon of her deity,
 light armor, medium armor, and shields (not tower)

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Skills and Languages
[c] denotes a class skill.

[ ] Acrobatics         : +03    0 ranks + 1 Dex + 0 class + 2 misc - 0 armor
[ ] Appraise           : +04    0 ranks + 2 Int + 0 class + 2 misc
[c] Bluff              : +03    0 ranks + 1 Cha + 0 class + 2 misc
[c] Climb              : +03    0 ranks + 1 Str + 0 class + 2 misc - 0 armor
[c] Craft Armor        : +06    1 ranks + 2 Int + 3 class + 0 misc
[c] Craft Trap         : +06    1 ranks + 2 Int + 3 class + 0 misc
[c] Craft Mechanical   : +06    1 ranks + 2 Int + 3 class + 0 misc
[c] Craft              : +04    0 ranks + 2 Int + 0 class + 2 misc
[c] Diplomacy          : +06    1 ranks + 1 Cha + 3 class + 1 misc
[c] Disable Device ^   : +05    1 ranks + 1 Dex + 3 class + 0 misc - 0 armor
[c] Disguise           : +03    0 ranks + 1 Cha + 0 class + 2 misc
[ ] Escape Artist      : +03    0 ranks + 1 Dex + 0 class + 2 misc - 0 armor
[ ] Fly                : +03    0 ranks + 1 Dex + 0 class + 2 misc - 0 armor
[c] Handle Animal ^    : +05    1 ranks + 1 Cha + 3 class + 0 misc
[c] Heal               : +03    0 ranks + 1 Wis + 0 class + 2 misc
[c] Intimidate         : +06    1 ranks + 1 Cha + 3 class + 1 misc
[c] Know: Arcana ^     : +06    1 ranks + 2 Int + 3 class + 0 misc
[c] Know: Dungeon ^    : +06    1 ranks + 2 Int + 3 class + 0 misc
[c] Know: Engineer ^   : +06    1 ranks + 2 Int + 3 class + 0 misc
[ ] Know: Geography ^  : +04    0 ranks + 2 Int + 0 class + 2 misc
[ ] Know: History ^    : +04    0 ranks + 2 Int + 0 class + 2 misc
[c] Know: Local ^      : +07    1 ranks + 2 Int + 3 class + 1 misc
[c] Know: Nature ^     : +06    1 ranks + 2 Int + 3 class + 0 misc
[ ] Know: Nobility ^   : +04    0 ranks + 2 Int + 0 class + 2 misc
[c] Know: Planes ^     : +04    0 ranks + 2 Int + 0 class + 2 misc
[c] Know: Religion ^   : +06    1 ranks + 2 Int + 3 class + 0 misc
[ ] Linguistics ^      : +04    0 ranks + 2 Int + 0 class + 2 misc
[c] Perception         : +05    1 ranks + 1 Wis + 3 class + 0 misc
[ ] Perform:           : +03    0 ranks + 1 Cha + 0 class + 2 misc
[c] Prof Carpenter     : +05    1 ranks + 1 Wis + 3 class + 0 misc
[c] Prof Blacksmith    : +05    1 ranks + 1 Wis + 3 class + 0 misc
[c] Profession: ^      : +03    0 ranks + 1 Wis + 0 class + 2 misc
[c] Ride               : +03    0 ranks + 1 Dex + 0 class + 2 misc - 0 armor
[c] Sense Motive       : +06    1 ranks + 1 Wis + 3 class + 1 misc
[ ] Sleight of Hand ^  : +03    0 ranks + 1 Dex + 0 class + 2 misc - 0 armor
[c] Spellcraft ^       : +04    0 ranks + 2 Int + 0 class + 2 misc
[c] Stealth            : +03    0 ranks + 1 Dex + 0 class + 2 misc - 0 armor
[c] Survival           : +05    1 ranks + 1 Wis + 3 class + 0 misc
[c] Swim               : +05    1 ranks + 1 Str + 3 class + 0 misc - 0 armor
[c] Use Magic Device ^ : +03    0 ranks + 1 Cha + 0 class + 2 misc

Languages : Common, Goblin, Draconic

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Traits and Feats

Trait #1 : Friend in Every Town
Benefits: You gain a +1 trait bonus on all Knowledge (local) checks and
  Diplomacy checks. One of these skills (your choice) is always a class skill
  for you.

Trait #2 : Defensive Strategist (Torag):
Benefit: Your knowledge of dwarven history and religion gives you an
  excellent mind for defensive strategy and tactics. You are not flat-footed
  when you are an unaware combatant. This includes a surprise round that you
  don’t get to act in, and before you get to act at the start of a battle.

Human Feat   : Fast Learner
Benefit: When you gain a level in a favored class, you gain both +1 hit point
  and +1 skill rank

Level 1 Feat : Improvisation
Benefit: +2 bonus on all skill checks for skills you have no ranks in.
  Furthermore, you can use all skills designated “trained only” untrained.

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WEAPONS

NAME : Spear              NAME : Dagger             NAME : Warhammer
ATT  : +1                 ATT  : +1                 ATT  : +1
DMG  : 1d8+1              DMG  : 1d4+1              DMG  : 1d8+1
CRIT : x3                 CRIT : 19-20/x2           CRIT : x3
TYPE : P                  TYPE : P or S             TYPE : B
SIZE : M                  SIZE : M                  SIZE : M
PROP : brace              PROP :                    PROP : MW, Cold Iron

NAME : Spear              NAME : Dagger             NAME : Heavy Crossbow
ATT  : +1                 ATT  : +1                 ATT  : +1
DMG  : 1d8+1              DMG  : 1d4+1              DMG  : 1d10
CRIT : x3                 CRIT : 19-20/x2           CRIT : 19-20/x2
RNG  : 20 ft              RNG  : 10 ft              RNG  : 120 ft
TYPE : P                  TYPE : P                  TYPE : P
SIZE : M                  SIZE : M                  SIZE : M
PROP :                    PROP :                    PROP :

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PROTECTION

ARMOR                                   SHIELD
NAME          : MW Armored Coat         NAME          : MW Darkwood Heavy Shield
TYPE          : Medium                  TYPE          : Heavy shield
AC BONUS      : +4                      AC BONUS      : +2
MAX DEX       :                         CHECK PENALTY : 0
CHECK PENALTY : -1                      SPELL FAILURE :
SPELL FAILURE :                         PROPERTIES    :
PROPERTIES    : move action

ARMOR
NAME          : Reinforced tunic
TYPE          : Light
AC BONUS      : +1
MAX DEX       : +5
CHECK PENALTY : -0
SPELL FAILURE : 5%
PROPERTIES    :

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EQUIPMENT

Item                     #   Cost      Weight       Location   Notes
Sorcerer's Kit                  8gp       19 lbs
  backpack
  bedroll
  belt pouch
  flint and steel
  iron pot
  mess kit
  soap
  torches (10)
  trail rations (5 days)
  waterskin
Spear                          2 gp         6 lbs
Dagger                         2 gp         1 lb
Woodworking Tools              5 gp
Trapping Tools                 5 gp

Reinforced tunic               1 gp    +1       0      5 lbs
MW Armored Coat              200 gp    +4      -1     20 lbs
MW Darkwood Heavy Shield     207 gp    +2       0     10 lbs
Cold Iron Warhammer           24 gp   1d8      x3      5 lbs
Crossbow, heavy               50 gp  1d10   19-20/x2   8 lbs
Bolt(s), crossbow (10)         1 gp                    1 lbs
Ioun torch                    75 gp
Scroll Box                     5 gp
Explorer’s Outfit             10 gp
Poncho                         5 sp
Fishing Tackle                20 gp

Potions
  CLW                         50 gp
  Reduce Person               50 gp
  Enlarge Person              50 gp

Scrolls
  CLW  x4                    100 gp
  Handy Grapnel               25 gp
  Weapons Against Evil        25 gp
  True Strike                 25 gp
  Detect Demon                25 gp
  Detect Undead               25 gp
  Hidden Diplomacy            25 gp

Raccoon(trained)              12 gp

Total weight carried:
Light Load: 43 lbs     Medium Load: 86 lbs        Heavy Load: 130 lbs

Money : 7.5 GP

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Domain: Artifice
Artificer’s Touch (Sp): You can cast mending at will, using your Inquisitor
  level as the caster level to repair damaged objects. In addition, you can
  cause damage to objects and construct creatures by striking them with a
  melee touch attack. Objects and constructs take 1d6 points of damage +1
  for every two inquisitor levels you possess. This attack bypasses an
  amount of damage reduction and hardness equal to your inquisitor level.

  Use this ability a number of times per day equal to 3 + 1 Wisdom modifier.

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SPELLS

                Base     Ability  Misc.
Lvl    DC    Spell/Day    Bonus   Bonus     Spell Per Day   Spells Known
0      11       -      +    -   +  0     =        -              4
1      12       1      +    1   +  0     =        2              2

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spells Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Create Water       Creates 2 gallons/level of pure water.
Light              Object shines like a torch.
Read Magic         Read scrolls and spellbooks.
Sift               See area as though examining it.

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spells Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hedging Weapons    Floating weapons protect you and make ranged attacks.
Prot from Evil     +2 to AC and saves, + additional protection.

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Tzar (Raccoon)
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +3

DEFENSE
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 4 (1d8)
Fort +2, Ref +4, Will +3

OFFENSE
Speed 20 ft., climb 20 ft.
Melee bite +4 (1d3-1)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS
Str 8, Dex 15, Con 11, Int 2, Wis 16, Cha 5
Base Atk +0; CMB +0; CMD 9 (13 vs. trip)
Feats Weapon Finesse
Skills Climb +10, Sleight of Hand +3

Tricks
Attack, Aid, Fetch, Get Help, Heel, Watch