Short but stocky Ron has brown eyes and dirty blond hair. He owns (and runs) a carpenter's shop in Tusk.
However, he is an ex-adventurer, and keeps a Crossbow close to hand. He is also a minor priest of Torag.
Character Name : Ron Swansov Height : 5'10"
Player Name : Weight : 180 lbs
Character Race : Human Eyes : Brown
Alignment : NG Hair : Dirty Blond
Deity : Size : M
Total Level : 2 Speed : 30 ft
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Character Class Information
Class and Level : Expert 8 hp; +1hp/+1sp
Class and Level : Inquisitor 4 hp
Favored Class(es) : Expert
Favored Class Bonus : +1 hit point and +1 skill point
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Ability Scores
Strength : 12 (+1) 02 point buy + 0 racial + 0 level + 0 misc
Dexterity : 12 (+1) 02 point buy + 0 racial + 0 level + 0 misc
Constitution : 10 (+0) 00 point buy + 0 racial + 0 level + 0 misc
Intelligence : 14 (+2) 02 point buy + 2 racial + 0 level + 0 misc
Wisdom : 12 (+1) 02 point buy + 0 racial + 0 level + 0 misc
Charisma : 12 (+1) 02 point buy + 0 racial + 0 level + 0 misc
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Combat Statistics
Hit Points : 13 0 Con + 1 misc
Base Attack (BAB) : +0
Initiative : +1 1 Dex + 0 misc
Base Melee : +1 0 BAB + 1 Str + 0 misc
Base Ranged : +1 0 BAB + 1 Dex + 0 misc
Combat Maneuver : +1 0 BAB + 1 Str + 0 misc <- CMB
Maneuver Defense : 12 10 + 0 BAB + 1 Str + 1 Dex + 0 misc <- CMD
Armor Class : 17 10 base + 4 armor + 2 shield + 1 Dex + 0 misc
Touch AC : 11 10 base + 1 Dex + 0 misc
Flat-Footed AC : 16 10 base + 4 armor + 2 shield + 0 misc
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Saving Throws
Fortitude : +2 2 base + 0 Con + 0 misc
Reflex : +1 0 base + 1 Dex + 0 misc
Will : +5 4 base + 1 Wis + 0 misc
Conditional Bonuses and Penalties :
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Racial Abilities and Features
+1 Feat
+1 skill/level
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Class Abilities and Features
Skill Ranks per Level: 6 + 2 Int + 1 Human + 1 FV = 10
Any 10 skills to be class skills
Skill Ranks per Level: 6 + 2 Int + 1 Human = 9
Domain: Artifice
Judgment 1/day
Monster lore adds her Wisdom to Knowledge checks for Mosnters
orisons
Stern gaze: bonus on Intimidate and Sense Motive
Weapon and Armor Proficiency: all simple weapons, hand crossbow, longbow,
repeating crossbow, shortbow, and the favored weapon of her deity,
light armor, medium armor, and shields (not tower)
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Skills and Languages
[c] denotes a class skill.
[ ] Acrobatics : +03 0 ranks + 1 Dex + 0 class + 2 misc - 0 armor
[ ] Appraise : +04 0 ranks + 2 Int + 0 class + 2 misc
[c] Bluff : +03 0 ranks + 1 Cha + 0 class + 2 misc
[c] Climb : +03 0 ranks + 1 Str + 0 class + 2 misc - 0 armor
[c] Craft Armor : +06 1 ranks + 2 Int + 3 class + 0 misc
[c] Craft Trap : +06 1 ranks + 2 Int + 3 class + 0 misc
[c] Craft Mechanical : +06 1 ranks + 2 Int + 3 class + 0 misc
[c] Craft : +04 0 ranks + 2 Int + 0 class + 2 misc
[c] Diplomacy : +06 1 ranks + 1 Cha + 3 class + 1 misc
[c] Disable Device ^ : +05 1 ranks + 1 Dex + 3 class + 0 misc - 0 armor
[c] Disguise : +03 0 ranks + 1 Cha + 0 class + 2 misc
[ ] Escape Artist : +03 0 ranks + 1 Dex + 0 class + 2 misc - 0 armor
[ ] Fly : +03 0 ranks + 1 Dex + 0 class + 2 misc - 0 armor
[c] Handle Animal ^ : +05 1 ranks + 1 Cha + 3 class + 0 misc
[c] Heal : +03 0 ranks + 1 Wis + 0 class + 2 misc
[c] Intimidate : +06 1 ranks + 1 Cha + 3 class + 1 misc
[c] Know: Arcana ^ : +06 1 ranks + 2 Int + 3 class + 0 misc
[c] Know: Dungeon ^ : +06 1 ranks + 2 Int + 3 class + 0 misc
[c] Know: Engineer ^ : +06 1 ranks + 2 Int + 3 class + 0 misc
[ ] Know: Geography ^ : +04 0 ranks + 2 Int + 0 class + 2 misc
[ ] Know: History ^ : +04 0 ranks + 2 Int + 0 class + 2 misc
[c] Know: Local ^ : +07 1 ranks + 2 Int + 3 class + 1 misc
[c] Know: Nature ^ : +06 1 ranks + 2 Int + 3 class + 0 misc
[ ] Know: Nobility ^ : +04 0 ranks + 2 Int + 0 class + 2 misc
[c] Know: Planes ^ : +04 0 ranks + 2 Int + 0 class + 2 misc
[c] Know: Religion ^ : +06 1 ranks + 2 Int + 3 class + 0 misc
[ ] Linguistics ^ : +04 0 ranks + 2 Int + 0 class + 2 misc
[c] Perception : +05 1 ranks + 1 Wis + 3 class + 0 misc
[ ] Perform: : +03 0 ranks + 1 Cha + 0 class + 2 misc
[c] Prof Carpenter : +05 1 ranks + 1 Wis + 3 class + 0 misc
[c] Prof Blacksmith : +05 1 ranks + 1 Wis + 3 class + 0 misc
[c] Profession: ^ : +03 0 ranks + 1 Wis + 0 class + 2 misc
[c] Ride : +03 0 ranks + 1 Dex + 0 class + 2 misc - 0 armor
[c] Sense Motive : +06 1 ranks + 1 Wis + 3 class + 1 misc
[ ] Sleight of Hand ^ : +03 0 ranks + 1 Dex + 0 class + 2 misc - 0 armor
[c] Spellcraft ^ : +04 0 ranks + 2 Int + 0 class + 2 misc
[c] Stealth : +03 0 ranks + 1 Dex + 0 class + 2 misc - 0 armor
[c] Survival : +05 1 ranks + 1 Wis + 3 class + 0 misc
[c] Swim : +05 1 ranks + 1 Str + 3 class + 0 misc - 0 armor
[c] Use Magic Device ^ : +03 0 ranks + 1 Cha + 0 class + 2 misc
Languages : Common, Goblin, Draconic
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Traits and Feats
Trait #1 : Friend in Every Town
Benefits: You gain a +1 trait bonus on all Knowledge (local) checks and
Diplomacy checks. One of these skills (your choice) is always a class skill
for you.
Trait #2 : Defensive Strategist (Torag):
Benefit: Your knowledge of dwarven history and religion gives you an
excellent mind for defensive strategy and tactics. You are not flat-footed
when you are an unaware combatant. This includes a surprise round that you
don’t get to act in, and before you get to act at the start of a battle.
Human Feat : Fast Learner
Benefit: When you gain a level in a favored class, you gain both +1 hit point
and +1 skill rank
Level 1 Feat : Improvisation
Benefit: +2 bonus on all skill checks for skills you have no ranks in.
Furthermore, you can use all skills designated “trained only” untrained.
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WEAPONS
NAME : Spear NAME : Dagger NAME : Warhammer
ATT : +1 ATT : +1 ATT : +1
DMG : 1d8+1 DMG : 1d4+1 DMG : 1d8+1
CRIT : x3 CRIT : 19-20/x2 CRIT : x3
TYPE : P TYPE : P or S TYPE : B
SIZE : M SIZE : M SIZE : M
PROP : brace PROP : PROP : MW, Cold Iron
NAME : Spear NAME : Dagger NAME : Heavy Crossbow
ATT : +1 ATT : +1 ATT : +1
DMG : 1d8+1 DMG : 1d4+1 DMG : 1d10
CRIT : x3 CRIT : 19-20/x2 CRIT : 19-20/x2
RNG : 20 ft RNG : 10 ft RNG : 120 ft
TYPE : P TYPE : P TYPE : P
SIZE : M SIZE : M SIZE : M
PROP : PROP : PROP :
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PROTECTION
ARMOR SHIELD
NAME : MW Armored Coat NAME : MW Darkwood Heavy Shield
TYPE : Medium TYPE : Heavy shield
AC BONUS : +4 AC BONUS : +2
MAX DEX : CHECK PENALTY : 0
CHECK PENALTY : -1 SPELL FAILURE :
SPELL FAILURE : PROPERTIES :
PROPERTIES : move action
ARMOR
NAME : Reinforced tunic
TYPE : Light
AC BONUS : +1
MAX DEX : +5
CHECK PENALTY : -0
SPELL FAILURE : 5%
PROPERTIES :
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EQUIPMENT
Item # Cost Weight Location Notes
Sorcerer's Kit 8gp 19 lbs
backpack
bedroll
belt pouch
flint and steel
iron pot
mess kit
soap
torches (10)
trail rations (5 days)
waterskin
Spear 2 gp 6 lbs
Dagger 2 gp 1 lb
Woodworking Tools 5 gp
Trapping Tools 5 gp
Reinforced tunic 1 gp +1 0 5 lbs
MW Armored Coat 200 gp +4 -1 20 lbs
MW Darkwood Heavy Shield 207 gp +2 0 10 lbs
Cold Iron Warhammer 24 gp 1d8 x3 5 lbs
Crossbow, heavy 50 gp 1d10 19-20/x2 8 lbs
Bolt(s), crossbow (10) 1 gp 1 lbs
Ioun torch 75 gp
Scroll Box 5 gp
Explorer’s Outfit 10 gp
Poncho 5 sp
Fishing Tackle 20 gp
Potions
CLW 50 gp
Reduce Person 50 gp
Enlarge Person 50 gp
Scrolls
CLW x4 100 gp
Handy Grapnel 25 gp
Weapons Against Evil 25 gp
True Strike 25 gp
Detect Demon 25 gp
Detect Undead 25 gp
Hidden Diplomacy 25 gp
Raccoon(trained) 12 gp
Total weight carried:
Light Load: 43 lbs Medium Load: 86 lbs Heavy Load: 130 lbs
Money : 7.5 GP
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Domain: Artifice
Artificer’s Touch (Sp): You can cast mending at will, using your Inquisitor
level as the caster level to repair damaged objects. In addition, you can
cause damage to objects and construct creatures by striking them with a
melee touch attack. Objects and constructs take 1d6 points of damage +1
for every two inquisitor levels you possess. This attack bypasses an
amount of damage reduction and hardness equal to your inquisitor level.
Use this ability a number of times per day equal to 3 + 1 Wisdom modifier.
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SPELLS
Base Ability Misc.
Lvl DC Spell/Day Bonus Bonus Spell Per Day Spells Known
0 11 - + - + 0 = - 4
1 12 1 + 1 + 0 = 2 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spells Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Create Water Creates 2 gallons/level of pure water.
Light Object shines like a torch.
Read Magic Read scrolls and spellbooks.
Sift See area as though examining it.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spells Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hedging Weapons Floating weapons protect you and make ranged attacks.
Prot from Evil +2 to AC and saves, + additional protection.
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Tzar (Raccoon)
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +3
DEFENSE
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 4 (1d8)
Fort +2, Ref +4, Will +3
OFFENSE
Speed 20 ft., climb 20 ft.
Melee bite +4 (1d3-1)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 8, Dex 15, Con 11, Int 2, Wis 16, Cha 5
Base Atk +0; CMB +0; CMD 9 (13 vs. trip)
Feats Weapon Finesse
Skills Climb +10, Sleight of Hand +3
Tricks
Attack, Aid, Fetch, Get Help, Heel, Watch
Last edited by JohnB, August 15 2021 13:37:08. Open game article. You can edit it once you log in.