PATHFINDER Character Sheet

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Name: El'indre M'Taro Race: Human   Height: 5'7"
Player:         Gender:Female   Weight: 165lbs
Update:          Age: 21   Eyes:         Blue
Align: Neutral Good Size: Medium   Hair:         Dark brown, wavy
Deity: xxxxx          Speed: 20ft   Hand:         Right
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  Ability Temporary
  Score Mod Score Mod
STR 17 +3
DEX 14 +2
CON 14 +2
INT 10
WIS 13 +1
CHA 10

Class Level
Fighter 3


Total Level: 3 Extra Feats: 1
XP  :    0 Next:   xxxxxx
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  Total Current Subdual Total Dex Misc
HP: 36   36 Init: +2    = 2   + 0
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  Total Armr Shld Dex Misc
Full: 18 =  10 +  6   + 0    + 2   + 0
AC: 18 =  10 + 6   + 0    + 2   + 0
Touch: 12 =  10 + xxx  + xxx   + 2   + 0
FlatFoot: 16 =  10 + 6   + 0    + xxx  + 0
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SAVES Ability
  Bonus Base Mod Magic
Fort (Con): +5 = 3  + 2   +   0
Ref  (Dex): +3 = 1  + 2   +   0
Will (Wis): +2  = 1  + 1   +   2
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Base Total Base Str Misc Base Total Base Dex   Misc
Melee: +6    = 3    +   3   +   0 Range: +5    = 3   + 2  +  0
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Combat Total Base Str Misc Mnvr   Total   Base  Str   Dex  Misc
Mnvr: +6    = 3    + 3    + 0 Def:    18   = 3  +  3  +  2  + 0
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Weapon: Great Sword Weight: 8 lbs
Move Name Type Atk Damage   Crit Range Type Special
Attack         Melee +07 2d6 19-20/x2   -    2-hand   PA (-1,+2)
Charge         Melee +09 2d6 19-20/x2   -   x

Weapon: Bastard Sword Weight: 6 lbs
Move Name Type Atk Damage   Crit Range Type Special
Attack         Melee +06 1d10 19-20/x2   - Light

Weapon: Kukri         Weight: 2 lbs
Move Name Type Atk Damage   Crit Range Type Special
Attack         Melee +06 1d4 18-20/x2   - Light

Armor: Breast Plate Weight: 30 lbs
                AC MaxDex Pen. SplFail Speed Special
                +6   +4 -3   35% 20ft with Armour Training

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ABILITIES/FEATS
Exotic Weapon Prof
Power Attack - +2 on damage, -1 to Hit
Cleave
Weapon Focus (1) - +1 on Greatsword to Hit
Endurance - +4 on saves vs. nonlethal damage

Other Abilities
Favored Class:
Two-Handed Fighter
Armour Training (L3)

Traits:
Noble Born: Medvyed (Mother's side) - +2 on diplomacy with Fae,
+1 on Will saves against their attacks.
Bloody minded: +1 on Intimidate and Initiative checks
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SKILLS (Max Rank = Level, Class Skills get +3 bonus with at least 1 Rank)


               Key Total Ability Class Misc
             Ability Mod Mod Ranks Skill Mod
Acrobatics    (Dex)    + 2   = 2   +       +       - 3
Appraise    (Int)    +    0   = 0   +       +       +
Bluff            (Cha)    + 0   = 0   +       +       +
Climb            (Str)    + 3   = 3   +       +       -  3
Craft:___    (Int)    + 0   = 0   +       +       +
Diplomacy    (Cha)    + 0   = 0   +       +       +
Disable Device^    (Dex)    + 2   = 2   +       +       +
Disguise    (Cha)    + 0   = 0   +       +       +
Escape Artist    (Dex)    + 2   = 2   +       +       - 3
Fly            (Dex)    + 2   = 2   +       +       - 3
Handle Animal^    (Cha)    + 0   = 0   +       +       +
Heal            (Wis)    + 1   = 1   +       +       +
Intimidate    (Cha)    + 5   = 0   +   2   +   3   +
Knowledge:Dungeon^ (Int)    + 5   = 0   +   2   +   3   +
Knowledge:
_^   (Int)    + 0   = 0   +       +       +
Knowledge:
_^   (Int)    + 0   = 0   +       +       +
Linguistics    (Int)    + 0   = 0   +       +       +
Perception    (Wis)    + 1   = 1   +       +       +
Perform:
_    (Cha)    + 0   = 0   +       +       +
Profession:
__^   (Wis)    + 1   = 1   +       +       +
Ride            (Dex)    + 7   = 2   +   2   +   3   -  3
Sense Motive    (Wis)    + 1   = 1   +       +       +
Sleight of Hand^   (Dex)    + 2   = 2   +       +       +
Spellcraft^    (Int)    + 0   = 0   +       +       +
Stealth            (Dex)    + 2   = 2   +       +       +
Survival    (Wis)    + 1   = 1   +       +       - 3
Swim            (Str)    + 3   = 3   +       +       -  3
Use Magic Device^  (Cha)    + 0   = 0   +       +       +

^Trained only
Languages: Common

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MONEY:
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GEAR (Weight):



TOTAL WEIGHT:
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Light load:      86 lb. or less
Medium load:     87-173 lb.
Heavy load:      174-260 lb.
Lift over head:  260 lb.
Lift off ground: 520 lb.
Push or drag:    1300 lb
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MAGIC ITEMS

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DESCRIPTION

El'indre is a woman named after her great-grandfather El'indru Resonte and
bares a striking resemblance to the noble families line. She is of fair
height and build, with an athletic pose and a serious face. Her skin is a
fair color, a brilliant contrast to the deep-seeded blue of her eyes, and
the dark tangled mess of wave about her face.

She carries with her the family sword, a gift from her grandfather upon her
return from school, a black Great sword with an engraved hilt. Upon her
waist is the family crest, a down-turned leaf with the family name. She is
often seen wearing accents of deep, rich red, off-set by the rough brown of
boots and greyed-white of shirt.
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BACKGROUND

El'indre is the daughter of a power hungry man and a mother who was far too
beautiful for this world to survive. At a young age she was left
practically orphaned, tended to by the ungentle hands of servants and under
the ruling thumb of a father who did not love or care for her. In such cruel
conditions, she became almost a wild child, running rampant and warring with
the local children who dared to make fun of her look and dress. A child
forever after a love of a parent who knew nothing of love, she strove to be
the son she thought the hard man wanted, never understand that she had been
nothing more than a pawn in his lust for power.

It was in her youth a minor change came over the woman, changing her rough
exterior into that of a passable daughter of a nobleman, though she still
refused to dress as most ladies would, preferring instead the clothing of a
man, yet fitted to her ever changing form.

She spent her youth in and out of finishing schools, due to her father's
insistence that she portray the look of her title and rank, but more out of
fear that she would embarrass his good, well-paid-for name. Eventually, she
stayed put long enough to be pushed through on a two-sided agreement and
returned home to new challenges and changes in an ever-changing world.

However; there was no happiness awaiting her upon her return, only an
arranged marriage to a man she had never met. With scorn and disgust, El
fled from her home and retreated into the wilderness doing only the Gods
knew. It was almost two full years before she dared to set foot in her home
village, only to run into the very person she had come seeking, her one and
only friend. Still, life on the run was hard, and though her travels had
made her harder, she was not foolish enough to think she could stay out of
sight long enough to avoid her father's revenge, nor his control.

Yet, what was meant to be a short meeting between friends to give an
explanation to a sudden disappearance ended up turning into a more lasting
commitment and a greater source of trouble for her and her now husband,
Quinn. With little choice left, the pair took up the chance at a new life
in the new settlement and the hope of leaving the past behind them.

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