Jessica once lived a simple life in rural Georgia, adopted by her grandparents after her parents died in an accident. It was only as the young girl grew, showing an aptitude for machines and mechanics, that her grandparents realized the girl might be something special.

She built her first powersuit at the age of 12, and a functional weapon and protection unit she planned to sell to the US military to provide for her grandparents, until her grandfather sat her down and explained that they didn't need the money that bad, and that he wanted her to make things that would help people. If a weapon that kept a soldier alive was how she wanted to do it, he thought it would be the best idea . . . but he wanted her to do something with her life not to get money and comfort, but because injustice bothered her enough to set things right.

Years later, and a masters in engineering from Glade City Technical Institute carefully hung on her bedroom wall back home, Jess set out to make a difference with the newest incarnation of her prototype. A few inventions and for-hire jobs secured her a workshop to work out of, and a knack for cooking and baking only surpassed by her skill with machines helped her befriend the people who lived in her apartment building. For a time, it was good work, simple heroics, dealing with crisis and disaster, stopping small crimes.

It didn't last . . . but Jess doesn't talk about what happened in Glade, or why she sold her workshop, and simply abandoned her apartment with little more than a tupperware container of cornbread and the month's rent left on the table.

Powers: "The Adamant Battlesuit is a high grade weapons system housed inside a maraging steel alloy casing, fashioned in such a way as to create a suit of armour. Environmental seals and special plating treatments complete the basic protective considerations, followed by the addition of the flight system, the stabilizers, and then the weaponized refinement of said stabilizers. The suit's stabilizer system then also feeds into an internal motor allowing the suit to apply a great deal of leverage to pick things up, hold things shut, etc. The suit feeds input into the wearer's system, a series of shocks and vibrations linked to the data feed on the targeting system, and then independent targeting systems for the blasters, allowing the weapons to fire more accurately than the wearer might be able to shoot. A combination of genelocks and password encoding keeps the wearer from having the suit stolen, and the bracelet . . ." At this Jess held up her right hand, with a simple burnished copper charm bracelet " . . . holds a series of complex dimensional quattroscopes, a design first pioneered by Dr. Ben Endeavour, used with his permission, that allows the suit to be transported in a stable spatial pinch. Less of an energy to matter problem, more a moving two non-adjacent spaces together momentarily essentially putting the armour's storage locker briefly over the wearer. And then, sadly less impressive than all that, the armour runs a series of sensory and security features, reading heat signatures, chronometer, GPS, gyroscope, spotting tech, radio tap, there's even a rudimentary compass in it. And it can establish a 'handshake' protocol with nearby computer systems, essentially writing programs on the fly (based on the wearer's skills and subject to all laws, of course) to allow the wearer to temporarily interface with any network."

-Excerpt from Adamant's talk on the nature of her suit at NCU



Locations | People of Interest | Arc Overview | Time Line | Supers