While Goblins are most often used as fodder to soften human defenses for an invading Orc tribe the little green folk have spread far and wide. This is often attributed to their uncanny resistance to abuse and their strange ability to eat nearly anything. Solo goblins and small tribes are common enough sights near urban settlements. Residents of these areas produce garbage and goblins as a whole aren't particularly picky about the origin or state of what they put in their mouths.

Playing a Goblin
If you choose to play a goblin, modify your character as follows:

* Add 1 to your Dexterity ability.
* Pick one of the following ability focuses: Constitution (Running) or Strength (Jumping).
* You have Dark Sight, which allows you to see up to 20 yards in darkness without a light source.
* Nomnivore: You can eat and sustain yourself on any organic matter, regardless of whether it is raw, spoiled, or just plain revolting.
* Your Speed is equal to 10 + Dexterity (minus armor penalty if applicable).
* You can speak Common and Goblin

Roll twice on the Goblin Benefits table for additional benefits. Roll 2d6 and add the dice together. If you get the same result twice, re-roll until you get something different.

2d6Benefit
2+1 Perception
3-4Focus: Communication (Animal Handling)
5Focus: Stealth (Climbing)
6Focus: Perception (Smelling)
7-8+1 Fighting
9Focus: Perception (Hearing)
10-11Focus: Dexterity (Stealth)
12+1 Accuracy