Do not choose an alignment. Instead, determine your character's loyalties as described on that page. You may have as little as two loyalties, but do not include yourself or the other PCs unless you mean to say that a specific other PC is more important to you than the rest. True good and real evil are forces that exist in the universe, but people (including the gods) are not so cut and dry.

Ability Scores shall be generated in a Focus and Foible variation. You receive one ability at 18 and one at 8, and may not alter these values. You have 12 points, per the usual point-buy rules, with which to determine your other four ability scores.

You may take up to 2 Traits. You may take up to 1 Drawback in order to receive a third Trait.

You automatically possess Vitality Points equal to the maximum Hit Points you could have rolled.

Take your maximum starting gold.

I do not track ammunition individually for the basic types. You are still required to purchase the initial quiver / case / pouch full and consider the weight of that for your encumbrance. Special ammunition is tracked individually. Similarly, do not bother with counting sheets of paper, ink pens, and similar easily broken and replaced objects - simply buy one and be done with it. This does not apply to food and water!

Take additional languages based upon the bonus from your highest mental ability score (Intelligence, Wisdom, or Charisma) instead of specifically from your Intelligence.