Powers

Here is a list of the current powers:

Discernment- 10 points
This is the ability given to the judges.  This allows them to look at a person for over 30 minuets and that person will be unable to lie to the Judge.  The ability is a means of overcoming the will of the subject the judge is subjecting the power to.

Magic-  Three levels 5 point/ 10 points/ 20 points
The Words- Words are a limited form of magic, used mostly in a defensive way. Words are easy to cast, instantaneous in effect, but have no lasting effect. Because any Word involves channeling a burst of psyche, they are always noticeable, never concealed.  They can do things like send out a fireball, bolt of energy, or create a shield.  They are usually very quick to cast, and quickly dis-spell.

Sorcery- Sorcery operates differently from Words(characters who plan on engaging in magical combat would be well advised to get both). The big difference between Words and Sorcery is time. It takes anywhere from ten minutes to several days to cast a spell. The way around this is to prepare spells in advance and tie them off in a wand or staff or some other magical item.  Spells cast using Sorcery can have lasting effects from hours to generations.  Spells can be a combination of Words, so a spell can be used to protect someone physically and from magic, where that would require more then two words to get that same effect for just a fraction of the time.

Conjuration - Conjuration is the ability to "conjure" up items or creatures. It can also be used to "empower" or "ensorcel" people, places or things.  It is really using Magic to shape reality, and to give that bit of power.   Conjuration, in addition to allowing for the creation of artifacts and creatures of power, and for the investment of existing items with magical powers, also allows for the combination of magic with other powers. Conjuration doesn't require Sorcery. However, in order to use Magical Spells with conjuring, the character must have Sorcery.

Farseeing-Three levels 5 point/ 10 points/ 20 points
Scrying- This is the skill of using tools such as a mirror or bowl of water to focus on areas or people and see them at a given point or anytime in the new future or past.  The stronger the connection to the subject of scry the more clear the vision.

Sixth Sense- This give the person the ability to know future events around them.  This can be flashes of insight or dreams, or even bad feelings as they enter places.  They are never surprised when attacked, and can even know when close friends and family are in danger.  While they get the flashes, not all flashes are clear or direct to the danger or the intent.

Far Sight- This allows the person to focus and see the future and past as if they were there.  They can see it as a vision that might surround them.  This is a powerful sight that is not limited by time or space.

Tattoo- 5 points
The tattoos will have one short term effect, like the power words.

Animism-Three levels 5 point/ 10 points/ 20 points
Commune with Nature- This skill will let the user speak to animals and plants.  The language will be on a spiritual level and not usually something heard with the mortal ears.

Control the Beasts- This will allow the user to control animals or plants.  She can focus her will to get them to perform tasks or they can use the animal to see or hear through.  In the case of using an animal as a vessel the mortal body will be unattended and vulnerable both physically and spiritually.  Do this for extended periods of time and over many animals at the same time can tax the user.  Usually control over plants is a slower process, as plants have a slower rate of time.

Become the Beast- This will allow the user to take on a beast shape.  The shape is taxing, and the clothing the user wears or mundane items they have will not transform with them.  They can maintain the shape as long as they want, but the longer they keep it the more like that animal they will become.  SOme shifters have changed and forgotten they were human.

Geomancy-