Representing the
natural and innate capabilities of
Companions,
Followers and so on, traits measure raw capability on a continuum. We use two axes to capture our traits: one covering Physical, Mental and Emotional facets; the other covering Reaction, Finesse, Power, Capacity. All traits are measured in three positive and negative graduations from the average. Therefore:
Traits | Facets | Positive (Leftmost is Best) | Negative (Rightmost is Worst |
---|
Speed | Physical-Reaction | Celeritous | Fleet | Fast | Slow | Sluggish | Languid |
---|
Dexterity | Physical-Finesse | Adept | Nimble | Deft | Awkward | Clumsy | Inept |
---|
Strength | Physical-Power | Mighty | Strong | Sinewy | Slack | Weak | Feeble |
---|
Stamina | Physical-Capacity | Stalwart | Hardened | Hardy | Soft | Infirm | Invalid |
---|
Intuition | Mental-Reaction | Innate | Perceptive | Aware | Heedless | Feckless | Oblivious |
---|
Reasoning | Mental-Finesse | Astute | Canny | Keen | Naive | Stupid | Dumb |
---|
Self-Discipline | Mental-Power | Ascetic | Strict | Sober | Lenient | Complaisant | Luxurious |
---|
Memory | Mental-Capacity | Wise | Informed | Attentive | Sloppy | Careless | Neglectful |
---|
Wits | Emotional-Reaction | Scintillating | Diverting | Witty | Shallow | Dull | Tedious |
---|
Sociability | Emotional-Finesse | Gregarious | Affable | Genial | Cool | Aloof | Unfriendly |
---|
Presence | Emotional-Power | Serene | Poised | Composed | Sour | Unpleasant | Odious |
---|
Empathy | Emotional-Capacity | Harmonious | Concordant | Amicable | Grating | Discordant | Harsh |
---|
If a trait is obtained twice, move it outward on the track, i.e. a Dwarrow Builder will be Strong not Sinewy
Please feel free to suggest other options as I'm struggling with some of these!
Last edited by Jhaelan, August 25 2015 06:58:37. Open game article. You can edit it once you log in.