ActionDescription
Scout¤Attempt to uncover resource nodes, settlements and roads within a target hex
Explore†Attempt to seek out a random encounter, unearth specific intelligence or uncover rumours
Gather¤Attempt to harvest raw resources from a resource node. Followers must have the relevant tools equipped and the node must be unclaimed
Establish†Claim a resource node or site for a new facility or settlement. Any resource requirements for such a claim must be met
Construct¤Attempt to construct a new dwelling, facility or foundation for a settlement. Any resource requirements must be met
Enhance¤Attempt to enhance a facility or Goods - including tools, weapons and so on. Any resource requirements must be met
Craft¤Attempt to create Goods from raw materials. Followers must have the relevant tools equipped, have access to the Facility needed and have all of the resources required
Barter¤Allows for limited trading by a unit of Followers, exchanging Goods for other Goods. All Goods exchanged must be within the carrying capacity of the unit
Carouse¤Attempts to restore Morale for a unit of Followers. Location must be a settlement and Faction must possess at least 3 Crowns
Purchase†Allows for trading, access to services and recruitment
Parley‡Allows for the full set of diplomatic activities - including trading, access to services and recruitment
Recite‡Attempts to enhance the Reputation and/or Influence of the Faction. Location must be a settlement and Faction must possess at least 3 Crowns
Challenge†Attempts to initiate a one-on-one challenge with a specific target or the champion of a target location if one exists
Attack¤Attempts to initiate combat with the defenders of a target location
Ambush¤Attempts to initiate a single phase of combat on a target or location prior to being detected, denying them the chance to respond
Sabotage¤Attempts to reduce the effectiveness a facility or dwelling within a settlement or outright destroy it. Followers must have the relevant tools equipped
Steal†Attempts to relieve a target or location of Goods undetected
Fortify¤Attempts to temporarily increase the defensibility of the current location. All benefits are lost when the Followers move from this location and degrade with both time and activity
Exhort‡Attempts to restore Morale and/or Loyalty to multiple Followers and/or other Companions. No movement is permitted, nor may the target move however they may attempt in-place Actions
Teach†Attempts to pass on skills to a single  unit of Followers. No movement is permitted, nor may the target move however they may attempt in-place Actions
Assist†Attempts to work with a single unit of Followers in undertaking an Action, increasing the chance of success or the nature of the outcome
CrewAllows a Vessel to be controlled, so long as the minimum crew requirements are met. If the Vessel is being used solely for transport then other Actions can be used
MoveUnless specified most Actions can be combined with movement, whereas this Action is solely moving from one location to another. Distance is limited by the movement trait
RestIf no Action is specified, this is the Default for Companions and Followers. Location must be a settlement or vessel and no movement is permitted unless as a passenger

† Restricted to Thane, Skald or Companions only
‡ Restricted to Thane or Skald only
¤ Restricted to Followers only