Epiphany and Quintessence?
The Glamour regained through Reverie, Rapture, Rhapsody and Ravaging is not a tangible thing that can be used by a mage as Quintessence until a player marks it down on their Glamour track. In other words, the changeling converts the inspiration they have witnessed or experienced into Glamour themselves. The inspiration itself cannot be used by mages to generate Quintessence until such time as it becomes Glamour.

Regaining Glamour
Several methods exist which allow a changeling to regain temporary Glamour. Under only the rarest of conditions can a changeling regain lost permanent Glamour.

Losing Glamour
Temporary Glamour is lost by spending it to fuel the special effects your character achieves. Permanent Glamour is lost if, as your character ages, she begins to lose her connection with the Dreaming. Characters who remain 'young at heart' are better able to retain their Glamour. Regaining permanent Glamour usually involves a quest.

Musing Thresholds
Each player should choose a Musing Threshold for his character during character creation. A changeling shouldn't have more than one Musing Threshold. A character who begins without one can gain a specialty during play, and a character's specialty can change during the course of a chronicle.

At the beginning of a story, each player can establish a goal that he intends to fulfill with his Musing Threshold to earn Glamour. Alternatively, the player doesn't have to specify a subject whom his character inspires, but that his character simply seeks to be inspirational wherever he goes during the story, and gains Glamour as a result.

Musing Threshold Table

Ravaging Threshold
Most changelings who Ravage use simple psychic assault to gain Glamour. A character's Ravaging Threshold is usually based on her past, and is often the result of some emotional trauma that she suffered. The Threshold chosen is often a means to get revenge on the world.

Ravaging Thresholds

Spontaneous Glamour
Occasionally, when a creative work is enacted or a changeling witnesses inspiration on a powerful scale, spontaneous Glamour is created for all who witness the accomplishment. No roll or system is needed. Characters with Thresholds appropriate to the work of art or performance may gain additional Glamour, at the Storyteller's discretion.

Spontaneous Glamour can also be generated from repeated interaction with the Dreaming and chimerical reality, fulfilling and obeying oaths, and embodying the tropes of mythic, fairy tale and popular narratives (e.g., 'saving the day', 'getting the girl', 'finding yourself'). This is measured in terms of roleplaying and may be offered as well as XP at the end of particularly impressive scenes, or at opportune moments where the character experiences great triumphs. Unlike regaining Willpower, these moments need not be tied to Legacies, but they may be tied to kith, court affiliation or Oaths and Compacts.

Epiphany

See our article on Epiphany for details.

Dross

See our article on Dross for details.

Banality
The effect of Banality upon a character is measured by her temporary Banality rating. It describes to what extent the mundane world has tainted the character's ability to dream and to find wonder in the things around him.

Effects of Banality

Gaining Banality

Getting Rid of Banality

Any one of three types of quests will serve this purpose, but the details of the quest must be approved by the Storyteller:

The Quest of Deed: The Kithain must swear to undertake some task, such as recovering a lost item or rescuing someone.

The Quest of Inspiration: An individual is chosen and the changeling must spend the next several months or years (however long it takes) to bring that person to greatness. The Kithain may not interfere directly in any way; she may only inspire.

The Quest of Dreaming: A changeling may attempt to bring the Dreaming into a mortal's life. An individual is chosen, generally one firmly entrenched in his own Banality. The Kithain must then bring the mortal back to living with a sense of joy, awe and wonder about the world around him, much like the angel did in "It's a Wonderful Life." This process could take years or a single night, as in "A Christmas Carol," depending on the cleverness of the changeling. However, once a changeling has brought a mortal around, that mortal becomes his responsibility, and if ever the mortal should fall back into the clutches of Banality, the changeling has a duty to re-establish the miracle.