Bretons are inhabitants of the province of High Rock.  They are united in culture and language, even though they are divided politically, for High Rock is a fractious region and they make up the peasantry, soldiery, and magical elite of the feudal kingdoms that compete for power there.  Many are capable mages with innate resistance to magicka and they are also known for a proficiency in abstract thinking and unique customs.  Bretons appear, by and large, much like other pale-skinned humans and are usually slight of build and not as muscular as Nords or Redguards.  Breton racial bonuses can be found on the Race summary page.

Physical Characteristics:

Build: Average build.  Men average 160 pounds; women, 125 pounds
Coloring: Average skin tones and dark to brown hair.  They have grey, blue, or brown eyes
Endurance: Average
Height: Men average 6'2"; women, 5'10"
Lifespan: Bretons live 110-150 years
Resistance: Bretons are fairly resistant to magic.  Note their racial RR modifications
Special Abilities: None


Clothing & Decoration: Well made but functional.  Their clothing is as diverse as their culture with different styles being in or out of fashion depending upon which region of High Rock you hail from.
Fears & Inabilities: Nothing out of the ordinary
Lifestyle: Well organized, comfortable, and centered around cosmopolitan cities and towns.
Marriage Pattern: Monogamous.  They often marry Bretons from other provinces to strengthen political ties.  The line is traced through the male.
Religion: Bretons are not disposed to 'excessive religion'.  Most accepted the Aldmeri pantheon while under Elven rule then made the transition to the Divines.  Bretons in the south bury their dead while those in the north cremate them.

Other factors:

Demeanor: Varied, although fairly cosmopolitan and focused
Language: Starting Language: Breton (S8/W8), Imperial (S8/W6), Nord (S8/W6).  Allowed Adolescence development: Breton (S10/W10), Imperial (S10/W10), Nord (S10/W8), Altmeris (S6/W6), Redguard (S6/W4), Orc (S6/W4)
Prejudices: Bretons dislike Redguard following a vicious war between the two, skirmish with Orcs regularly that share their territory, and distrust any Altmer because of the Aldmeri.
Professions: Can excel at any they choose but tend to gravitate towards casters.
Special Skills: Everyman: First Aid, Sailing, Trading, one Crafting, and one Tech/Trade●Vocational; Restricted: none
Standard Hobby Skills: Acting, Advanced Math, Athletic Games (Gymnastics), Basic Math, Body Development, Broadsword, Climbing, Daggers, Diplomacy, Duping, First Aid, Fletching, History, Leadership, Maces, Military Organization, Painting, Power Awareness, Power Point Development, Public Speaking, Preparing Herbs, Propaganda, Research, Riding (Horses), Rigid Leather, Rope Mastery, Soft Leather, Spell Lore, Star-gazing, Swimming, Trading, and Using Prepared Herbs.

Outfitting Options:

Armor: Warriors tend to wear the best armor they can afford as permitted by their profession
Money: silver pieces
Weapons: Broadsword, Club, Dagger, Halberd, Handaxe, Javelin, Light Crossbow, Longbow, Mace, Main Gauche, Scimitar, Short Bow, Short Sword, Sling, Spear, and Warhammer