Helskar is a Dornish woodsman whose courage has forced him into exile among inhuman allies. His is the story is of a simple woodsman who seeks a personal sense of redemption for betraying his village and their traditions

Helskar wants...
...Halgar to stay safe, but he is more concerned with fighting Izrador.
...Eisaes to move the orphans somewhere safer, but she wants to test them for magic.

Aguul wants Helskar to teach his crew woodcraft, but he doesn't want to harm other humans.
Eisaes wants Helskar to assume the mantle of her Baden's Bluff legend, but he is wary.
Halgar wants Helskar to embrace tolerance, but he is superstitious.



STRONG
Sneaking - Able stalking hunter
Moving - Lithe and nimble

WEAK
Making
Talking

MIDDLING
Enduring
Fighting
Knowing


Helskar, male human (Drn) Wld5: Medium-size Humanoid (human (dorn))
HP 42; Init +3; Spd 30 (40) ft; AC 15 (+2 Dex, +2 Armor, +1 Natural)
Melee: unarmed strike +1 (1d3+1); AL CN; SV Fort +8(12), Ref +3, Will +2
Stats: Str 13, Dex 14, Con 15, Int 10, Wis 12, Cha 10.
Heroic Path: Ironborn (d10HD, Improved healing (1/2 lvl HP/hour), DR 1/-)
Skills and Feats: Hide 9 11, Listen 9+1, Move Silently 9 11, Spot 9+1, Survival 9, Know (nature) 6, Climb 1, Jump 1, Swim 1; Point Blank Shot (+1 To-Hit/dam Under 30'), Power Attack (+/- Bab To Dam) , Stealthy (+2 Sneak).
Special: Track, WT (Woodland Stride), WT (Trackless Step), Danger Sense, Hunters Strike 1/day, WT (Quick Stride)
Languages: Erenlander, Norther
Gear: Leather Armor +2 AC), Bastard Sword (1d10), Short Bow (1d6) w/20 Arrows, Traveler's Outfit, basic gear

quote:
Weapon Familiarity: Dorns may treat bastard swords and Dornish horse spears as martial weapons, rather than as exotic weapons.
Favored Region: Northlands.
+1 racial bonus on Fortitude saving throws. This bonus increases to +5 when the Dorn makes Fortitude saving throws against cold dangers like cold weather, severe cold or exposure, or extreme cold. Additionally, Dorns suffer only half the normal damage (rounded down) from the nonlethal cold damage caused by these effects.
+1 racial bonus on attack rolls when fighting in groups of five or more Dorns.
+1 racial bonus on attack rolls when using a melee weapon two-handed.
Automatic Languages: Erenlander and Norther. Bonus Languages: Colonial, High Elven, Orcish, and Trader's Tongue.
Favored Class: Any



Fields of Blood Rules