Pathological liar

Goes out of her way to be kind


NameStacey Everette
Age11
AssetFriendly
FaultDishonest

Attributes
MentalPhysicalSocial
Intelligence2Strength1Presence4
Wits2Dexterity1Manipulation4
Resolve2Stamina1Composure1
Skills
MentalPhysicalSocial
-3 unskilled-1 unskilled-1 unskilled
Computer0Athletics2Animal Ken1
Crafts0Brawl0Empathy0
Investigation0Firearms0Expression2
Medicine0Larceny1Intimidation 2
Occult0Stealth0Socialize * Fast Talk3
Politics0Survival0Streetwise1
Study1Weaponry 0Subterfuge1
Other Traits

HealthWillpowerMorality
546

Size:4

Speed:7

Defense:1

** Phobia (Spiders)

Your character is scared of a particular type of person, place or thing such as lawyers, heights or spiders. When that trigger is encountered, a reflexive Resolve + Composure roll must be made successfully or your character suffers a bout of fear.

Effect: Your character moves away from the object of her phobia. If she must be near it, she can tolerate being no closer than her Speed in yards. If it approaches her, she must move away at least her Speed in distance in her next action. She cannot easily target the trigger with close combat or ranged attacks. Such attacks suffer a -5 penalty as your character shakes just looking at it. If space or circumstances don't allow her to maintain her distance, she freezes like a deer in headlights until she finds an opening by which to escape. (Her Defense still applies if attacked and she can choose to dodge and can take cover from Firearms attacks, but she can take no other actions while "frozen.")

** Deep Pockets: make a Manipulation + Subterfuge or Socialize roll (when purchasing this Merit, you must choose to use Subterfuge or Socialize, depending on your character's relationship with her parents or guardians, and then stick with it). Success means your character gets the desired item. The expense of the item, or its nature, may impose a penalty on the roll. A video game, a metal detector, a set of two -- radios, even a $100 gift card to a nearby store are reasonable, or at least expected, requests and incur no penalty. An expensive like, a new computer (for schoolwork, of course), or a pellet gun might raise eyebrows a bit (for a -1 to -3 penalty). Truly outlandish or dangerous requests -- say, for an all-terrain vehicle, a swimming pool, or a real gun -- might garner a penalty up to -5. Your character can gain a bonus on a roll by planting the seed of a desire with the parent (wistful mentions of the desired item, or pictures cut from magazines stuck to the fridge), but forgoing any Deep Pockets roll for a while. For each chapter in which the player sacrifices his use of the Deep Pockets Merit, he gains a +1 modifier, up to a maximum +5. Drawback: What is given can be taken away. If your character does not take proper care of her toys (the ATV is wrecked, or the pellet gun is used to shoot the neighbor's dog), she may find that she no longer gets what she wants -- she loses access to this Merit temporarily, or permanently.

** Striking Looks: Your character is exceptionally attractive by modern standards; heads turn and conversations stop when she enters a room. For two dots, your character gets a +1 modifier to all Presence or Manipulation rolls when she attempts to use her looks to entertain, persuade, distract or deceive others. For four dots, your character's looks are angelic; she gets a +2 modifier. Drawback: The more attractive your character is, the harder it is for her to avoid notice in public. Witnesses to any criminal acts are much more likely to remember your character's appearance, and easily recognize her in a lineup. Your character is also likely to receive a great degree of unwanted attention in social situations.