Mrs. Lake
Mr. Tumminello:
Iris: -1 (Gummy Bears-Lame TV),-1 (Minority), -1 (plays with dolls or action figures), -1 (Tom Boy), -2 (No Clique), -1 (Medicated), -2 (Poor)
Get's Along With Adults, Peers: Anytime Iris obeys a direct order from an NPC teacher or peer she regains 1 willpower point
Hana: -1 (My Little Pony), -2 (No Clique), -1 (Minority)
Horsing Around: Except by Mrs. Mrs Urquhart, anytime Robin gets disciplined (detention, sent to principal's office, or parent called) he recovers all willpower points.
Melanie:-1 (Gummy Bears-Lame TV), +3 (Striking Looks Merit), +2 (Deep Pockets), +1 (Belongs to popular clique)
Horsing Around: Except by Mrs. Mrs Urquhart, anytime Melanie gets disciplined (detention, sent to principal's office, or parent called) she recovers all willpower points
Xander: +0 (No TV), +3 (Striking Looks Merit),+2(Deep Pockets)+2 (Fame Merit), +2 (Athletics 4), +1 (Fooled Around with Girls), +1 (Drugs/Alcohol)
-2 (No Clique), -1 (New Kid)
Cares About Grades: Anytime Minerva gets an A+ on a test or quiz she gets +1 to next dice roll (this stacks)
Robin: +1 (WWF-Cool Shows), -1 (plays with dolls or action figures), -1 (Wears glasses), -2 (No Clique)
Horsing Around: Except by Mrs. Mrs Urquhart, anytime Robin gets disciplined (detention, sent to principal's office, or parent called) he recovers all willpower points.
Vinny: +1 (In Living Color-Cools Shows), +2 (Athletics ***), +1 (Belongs to popular clique), +1 (Drugs/Alcohol) -1 (Coward trait)
Horsing Around: Except by Mrs. Mrs Urquhart, anytime Vinny gets disciplined (detention, sent to principal's office, or parent called) he recovers all willpower points
Chris: +1 (In Living Color-Cools Shows), -2 (No Clique)
Cares About Grades: Anytime Chris gets an A+ on a test or quiz he gets +1 to next dice roll (this stacks)
Once A Day Modifiers for Unpopular Kids to Reach 'zero' status
The following actions can only be used characters with negative popularity once a day and only until they reach zero popularity.
Start Rumor: Once a day, a PC can try to start or spread a rumor. Tell another character what this rumor is and Roll Manipulation + Expression.
# Successes = number of days the rumor and modifier is active.
There is no such thing as a nice rumor. All rumors must be started or spread with malice.
* Retainer: Your character has a kid that works as your assistant, sycophant, servant, or follower on whom you can rely. A Retainer is more reliable than a Mentor and more loyal than an Ally. On the other hand, a Retainer is a lone person, less capable and influential than the broader Merits. This is a two-dot Retainer. A kid capable of doing some capable things, but still a kid. It's going to depend on the NPC.
* Increase your Willpower by 2 as long as you have this level of popularity.
* Inspiring: Your character can rally others to action. Even if her speech is loaded with references to comic book characters and popular movies, it nonetheless raises the spirits of her intended audience and bolsters their courage, no matter what lies ahead. Once per chapter, you may make a Presence + Socialize roll for your character. If the roll succeeds, all people listening -- and who intend to help out or go along with a proposed course of action -- regain one spent Willpower point (not to exceed their Willpower dots).
* Denounce: Once per school chapter, you may reduce any PC or NPC popularity by 5. Roll 1d6. Result is how many months this negative modifier takes affect. (Minus 5 to their popularity)
Before School:
-Welcome Back! scene
-School Bus Stop/School Bus
Classes/School Day:
-Math
-Social Studies
-Language Arts
-Hallway (getting in and out of lockers, water fountain jackassery and petty hall monitors)
-Science
-Gym/Health
-Lunch/Reading Time
-Foreign language (Spanish or French)
-Computer classic
-The Arts (Choir, Band, Orchestra, Studio Art)
-Photography class
After School:
-Sports
-Clubs (School newspaper!)
Misc:
- DARE scene: Officer McDermott tells us about the dangers of drugs and alcohol
- Science fair and Bake sale (both ripe for sabotage)
- School Colors day so Robin can forget and show up in Safety Orange
- holidays and snow days
- Halloween Dance
- lunar eclipse
- Field trips!
Free Experience
Iris - +1 Crafts - XP 4
Lee - +1 Medicine - XP 2
Melanie - +2 Expression +1 Politics - XP 3
Minerva - +1 Occult -XP 2
Robin - +1 Animal Ken - XP 5
Vinny - Allies +1, Subterfuge +1 - XP 3
Current Popularity
'Once A Thread' Modifiers for PCs to Gain Dice Roll Bonus
PCs may now use these to gain bonus modifiers to their dice rolls. Limit three per message thread. Also, all statements must be made as part of a conversation, made well before a dice roll.
They're called 'once a thread' modifiers, but there's a limit of three per message thread?
Answer: Yes. There's a limit of three per message thread
How long do they last?
Answer: They must be used for a roll within the same message thread. This is to create the feeling that characters are 'feeling good in the moment' that they put others down.
Can I stack multiple bonuses?
The modifiers are limited to three per thread, total. They stack within one thread. These bonuses only count within the thread that they were 'stated.'
For example, if Robin insults Jennifer, he gets +1 to his next dice Roll. If he then accuses Melanie of murder, then he gets another +1 to his next dice Roll.
In this scenario, there would be only one insult modifier left for the taking between the characters.
The modifiers are for the very next dice roll. They cannot be saved for a future use in the thread.
Iris: -8 +, (-1 Cello) (Choir incident -3) (Rumor -1) = -13
<b>Get's Along With Adults, Peers: Anytime Iris obeys a direct order from an NPC teacher or peer she regains all willpower points, and gets +3 next dice roll
Hana:-4 (Choir incident -3) (Rumor -1),(+1 Violin)= -4
Horsing Around: Except by Mrs. Mrs Urquhart, anytime Hana gets disciplined (detention, sent to principal's office, or parent called) she regains all willpower points, and gets +3 next dice roll.
Melanie:+5 (-1 Rumor), (+1 Violin)=+5
Horsing Around: Except by Mrs. Mrs Urquhart, anytime Melanie gets disciplined (detention, sent to principal's office, or parent called) she regains all willpower points, and gets +3 next dice roll
Xander:+9 (-2 Rumor), (+2 Guitar) =+9
Get's Along With Adults, Peers: Anytime Xander obeys a direct order from an NPC teacher or peer he regains all willpower points, and gets +3 next dice roll
Robin:-3 (-1 rumor) (-1 rumor) (+1 Drums) = -4
Horsing Around: Except by Mrs. Mrs Urquhart, anytime Robin gets disciplined (detention, sent to principal's office, or parent called) he regains all willpower points, and gets +3 next dice roll.
Vinny: +4, Chorus (+0 Popularity)
Horsing Around: Except by Mrs. Mrs Urquhart, anytime Vinny gets disciplined (detention, sent to principal's office, or parent called) regains all willpower points, and gets +3 next dice roll
Chris:0, Chorus (+0 Popularity)
Cares About Grades: Anytime Chris gets an A+ on a test or quiz he regains all willpower points, and gets +3 next dice roll (this stacks)
* Retainer: Your character has a kid that works as your assistant, sycophant, servant, or follower on whom you can rely. A Retainer is more reliable than a Mentor and more loyal than an Ally. On the other hand, a Retainer is a lone person, less capable and influential than the broader Merits. This is a two-dot Retainer. A kid capable of doing some capable things, but still a kid. It's going to depend on the NPC.
* Increase your Willpower by 2 as long as you have this level of popularity.
* Inspiring: Your character can rally others to action. Even if her speech is loaded with references to comic book characters and popular movies, it nonetheless raises the spirits of her intended audience and bolsters their courage, no matter what lies ahead. Once per chapter, you may make a Presence + Socialize roll for your character. If the roll succeeds, all people listening -- and who intend to help out or go along with a proposed course of action -- regain one spent Willpower point (not to exceed their Willpower dots).
* Denounce: Once per school chapter, you may reduce any PC or NPC popularity by 5. Roll 1d6. Result is how many months this negative modifier takes affect. (Minus 5 to their popularity)
Rumors
Start Rumor: Once a day, a PC can try to start or spread a rumor. Tell another character what this rumor is and Roll Manipulation + Expression.
If you fail, no one takes the rumor seriously
If you succeed, the # successes = number of days the rumor and modifier is active on the 'Rumor Thread.'
There is no such thing as a nice rumor. All rumors must be started or spread with malice.
Founding a Clique: Any PC can create a clique, under the following conditions:
1) The clique must have a name
2) The PC must not already belong to another clique
3) The clique must have at least three members total (PCs and NPCs)
4) All potential clique members are of the same type of popularity when the clique is founded (negative or positive)
5) Must Roll (Intelligence + Politics) and achieve at least one success
Most Popular Clothing Items For Fall 1992
If your character manages to acquire 2/3 of 'popular items' below, they will gain +1 popularity for being 'dressed' fashionably.
If your character acquires 1/3 items they will have no effect to their popularity
If your character at any time has 0/3 items, they will have -1 popularity for 'dressing like a loser.
Deep Pocket's Merit: Any character with the Deep Pockets Merit may use their 'once a chapter' merit prior to the school year starting and receive all of the items without rolling. After that, the character must roll and can only receive one item from their parent or guardian during all of Chapter 3.
If your character made no effort prior to the school year (during parallel threads) to obtain any items, it will be assumed that the summer was so much fun, why would you actually do something boring like going shopping? Effectively, you will have 0/3 items to start the school year.
Last edited by kip miller, August 25 2015 17:39:54. Open game article. You can edit it once you log in.