Mrs. Lake
Cluster 1Cluster 2Cluster 3
IrisBobby +2Denzel-10
RobinCharlie -9Henry +4
ChrisRyan-7Lisa-5
Jacinda +6Orson-8Gary+4
Joey +7Mike+6Brian+4
Stevey-8Philip-10William -1

Mr. Tumminello:
Cluster 4Cluster 5Cluster 6
XanderMelanieJerome -4
VinnyHanaJason+3
Mory-7Stacey +12Lauren +8
Meagan +4Earnie +1Paulie +6
Jennifer -6Fitch +3Steffen -4
Shelly -6Debbie -9Sal +7



Iris: -1 (Gummy Bears-Lame TV),-1 (Minority), -1 (plays with dolls or action figures), -1 (Tom Boy), -2 (No Clique), -1 (Medicated), -2 (Poor)
Get's Along With Adults, Peers: Anytime Iris obeys a direct order from an NPC teacher or peer she regains 1 willpower point


Hana: -1 (My Little Pony), -2 (No Clique), -1 (Minority)
Horsing Around: Except by Mrs. Mrs Urquhart, anytime Robin gets disciplined (detention, sent to principal's office, or parent called) he recovers all willpower points.


Melanie:-1 (Gummy Bears-Lame TV), +3 (Striking Looks Merit), +2 (Deep Pockets), +1 (Belongs to popular clique)
Horsing Around: Except by Mrs. Mrs Urquhart, anytime Melanie gets disciplined (detention, sent to principal's office, or parent called) she recovers all willpower points


Xander: +0 (No TV), +3 (Striking Looks Merit),+2(Deep Pockets)+2 (Fame Merit), +2 (Athletics 4), +1 (Fooled Around with Girls), +1 (Drugs/Alcohol)
-2 (No Clique), -1 (New Kid)
Cares About Grades: Anytime Minerva gets an A+ on a test or quiz she gets +1 to next dice roll (this stacks)


Robin: +1 (WWF-Cool Shows), -1 (plays with dolls or action figures), -1 (Wears glasses), -2 (No Clique)
Horsing Around: Except by Mrs. Mrs Urquhart, anytime Robin gets disciplined (detention, sent to principal's office, or parent called) he recovers all willpower points.


Vinny: +1 (In Living Color-Cools Shows), +2 (Athletics ***), +1 (Belongs to popular clique), +1 (Drugs/Alcohol) -1 (Coward trait)
Horsing Around: Except by Mrs. Mrs Urquhart, anytime Vinny gets disciplined (detention, sent to principal's office, or parent called) he recovers all willpower points


Chris: +1 (In Living Color-Cools Shows), -2 (No Clique)
Cares About Grades: Anytime Chris gets an A+ on a test or quiz he gets +1 to next dice roll (this stacks)



BoysModifierGirlsModifier
Fame+3 eachFame+3 each
Involved w/drugs, alcohol+1Involved w/drugs, alcohol+1
Tough Merit+2Striking Looks Merit+3
Nasty to Teachers+1Nasty to Teachers+1
Deep Pockets Merit+2 Deep Pockets Merit +2
Athletics ***+1Steal Someone's BF+2
Athletics ****+2 Cheerleader+1
Dating Someone+1Dating Someone+1
Leadership Position+1Leadership Position+1
Belongs to Popular Clique+1Belongs to Popular Clique+1
Socialize 3++1Socialize 3++1
Fooled around with girls+1 Breasts+1
Won fight+1Makes Cutting/Rude Remarks+1
Detention+1 eachDetention+1 each dot
Ego Trait+1Ego Trait+1
Vandalized Something+1 eachVandalized Something+1 each/max 2
Smokes+1Smokes+1
Pulled Fire Alarm+3Pulled Fire Alarm+3
Watches Cool TV Shows+1Watches Cool TV Shows+1




BoysModifierGirlsModifier
Poor -2 Poor-2
Odd Mannerisms/Interests-1 Odd Mannerisms/Interests-1
Nerdy Interests-2 Nerdy Interests-2
Get’s Good Grades-2 Get’s Good Grades-2
Wears Glasses-1 Wears Glasses-1
Physically unattractive-1Physically unattractive-2
Behavior Blind Merit-2 Behavior Blind Merit-2
Physical Handicap-3Physical Handicap-3
Deformity-1 Deformity-1
Dresses Unfashionably-1Dresses Unfashionably-2
Belongs to Unpopular Clique-1Belongs to Unpopular Clique-1
No Clique-2No Clique-2
Bad hygiene-1 Bad hygiene-1
Fat-5 Fat-5
Coward Trait-1Coward Trait-1
Lost Fight-1 eachParticipated in fight-1 each
Supernatural -2Supernatural-2
Foreigner-2Foreigner-2
Tiny-1 Lesbian-1
Homosexual-3 Tom Boy-1
Braces-1 Braces-1
Medicated-1 Medicated-1
Plays w/Figures-1 Plays w/Dolls-1
Minority-1 Minority-1
Funny Last Name-1 Funny Last Name-1
Watches Lame TV Shows-1 Watches Lame TV Shows-1
New Kid-1 New Kid-1





Once A Day Modifiers for Unpopular Kids to Reach 'zero' status

The following actions can only be used characters with negative popularity once a day and only until they reach zero popularity.


BoysModifierGirlsModifier
Calls Philip ‘Fatty McFatty’+1/+2 if in group Calls Philip ‘Fatty McFatty’+1/+2 if in group
Makes Fun of Weiner's name+1Says Something Mean to Jennifer+1
Refers to Charlie as 'Cyclops' in a conversation+1Tell's Iris Her Brother is 'A Druggy' or Mom is 'A Slut'+2
Gives Orson Dead-Arm+1Calls Lauren "The Heffer"+1
Calls Stevey a 'Nerd'+1Spreads Rumor about another girl+2
When Mory asks if he can join, PC says ‘No’+1When Mory asks if he can join, PC says ‘No’+1
Plays the ‘Punching Bag with Arms’ Game+3Says to Debbie Trelowitz ‘You have no friends!’+1
Says ‘Bro’ or 'Brah' at least three times in a conversation+1Says ‘like’ at least seven times in one message+1




Start Rumor:  Once a day, a PC can try to start or spread a rumor.  Tell another character what this rumor is and Roll Manipulation + Expression.


# Successes = number of days the rumor and modifier is active.

There is no such thing as a nice rumor. All rumors must be started or spread with malice.

Start Negative Rumor About Another PCIf character is unpopular, popularity Becomes "0" for the day If popular, +3 to next dice roll
Start Negative Rumor About Another NPCNPC gets -1 to popularity PC gets, +1 to next dice roll
Start Negative Rumor About AdultIf failure is rolled, -3 to next study roll If success is rolled rumor is active with unknown effect





PopularityModifier
-10Freak. You are the lowest of the low. It’s a very stressful environment. -2 to all dice rolls, You get bullied at least once every other day.
-9 to -6Loser. Near the bottom of the social strata. -1 to all dice rolls, you get bullied at least once every three days. You acquire a new nickname as well.
-5 to -1Not Popular. Well, at least some kids have it worse than you -1 to all dice rolls
0No one notices you. No effect.
1 to 5Somewhat Popular. People like you and this gives you confidence in other endeavors. +1 to all dice rolls
6 to 9Awesomely Popular. Most kids really like you. Junior High is fun! +1 to all dice rolls. More kids will try to be your friend
10 +You must be in a clique to get this rating. God. You are a master of the school. +2 to all dice rolls and Choose one of the following *

* Retainer: Your character has a kid that works as your assistant, sycophant, servant, or follower on whom you can rely. A Retainer is more reliable than a Mentor and more loyal than an Ally. On the other hand, a Retainer is a lone person, less capable and influential than the broader Merits. This is a two-dot Retainer. A kid capable of doing some capable things, but still a kid. It's going to depend on the NPC.

* Increase your Willpower by 2 as long as you have this level of popularity.

* Inspiring: Your character can rally others to action. Even if her speech is loaded with references to comic book characters and popular movies, it nonetheless raises the spirits of her intended audience and bolsters their courage, no matter what lies ahead. Once per chapter, you may make a Presence + Socialize roll for your character. If the roll succeeds, all people listening -- and who intend to help out or go along with a proposed course of action -- regain one spent Willpower point (not to exceed their Willpower dots).

* Denounce: Once per school chapter, you may reduce any PC or NPC popularity by 5. Roll 1d6. Result is how many months this negative modifier takes affect. (Minus 5 to their popularity)











Before School:
-Welcome Back! scene
-School Bus Stop/School Bus

Classes/School Day:
-Math
-Social Studies
-Language Arts
-Hallway (getting in and out of lockers, water fountain jackassery and petty hall monitors)
-Science
-Gym/Health
-Lunch/Reading Time
-Foreign language (Spanish or French)
-Computer classic
-The Arts (Choir, Band, Orchestra, Studio Art)
-Photography class

After School:
-Sports
-Clubs (School newspaper!)

Misc:
- DARE scene: Officer McDermott tells us about the dangers of drugs and alcohol
- Science fair and Bake sale (both ripe for sabotage)
- School Colors day so Robin can forget and show up in Safety Orange
- holidays and snow days
- Halloween Dance
- lunar eclipse
- Field trips!


Free Experience

Iris - +1 Crafts - XP 4

Lee - +1 Medicine - XP 2

Melanie - +2 Expression +1 Politics - XP 3

Minerva - +1 Occult -XP 2

Robin - +1 Animal Ken - XP 5

Vinny - Allies +1, Subterfuge +1 - XP 3




Current Popularity













'Once A Thread' Modifiers for PCs to Gain Dice Roll Bonus


PCs may now use these to gain bonus modifiers to their dice rolls. Limit three per message thread. Also, all statements must be made as part of a conversation, made well before a dice roll.

BoysModifierGirlsModifier
Calls Philip ‘Fatty McFatty’+1/+2 if in group Calls Philip ‘Fatty McFatty’+1/+2 if in group
Talks about Xander being 'Gay'+1Says Something Mean to Jennifer+1
Refers to Charlie as 'Cyclops' in a conversation+1Tell's Iris Her Brother is 'A Druggy' or Mom is 'A Slut'+1
Gives Orson Dead-Arm+1Reminds Hana that she isn't popular+1
Talks About How Hana Is A 'Weird Jehova's Witness'+1Talks About How Hana Is A 'Weird Jehova's Witness'+1
Plays the ‘Punching Bag with Arms’ Game+3Says to Debbie Trelowitz ‘You have no friends!’+1
Says ‘Bro’ or 'Brah' at least three times in a conversation+1Says ‘like’ at least seven times in one message+1
Talks about how Melanie 'Killed Someone'+1Talks about how Melanie 'Killed Someone'+1





They're called 'once a thread' modifiers, but there's a limit of three per message thread?

Answer: Yes. There's a limit of three per message thread


How long do they last?

Answer: They must be used for a roll within the same message thread. This is to create the feeling that characters are 'feeling good in the moment' that they put others down.

Can I stack multiple bonuses?


The modifiers are limited to three per thread, total. They stack within one thread. These bonuses only count within the thread that they were 'stated.'

For example, if Robin insults Jennifer, he gets +1 to his next dice Roll. If he then accuses Melanie of murder, then he gets another +1 to his next dice Roll.

In this scenario, there would be only one insult modifier left for the taking between the characters.

The modifiers are for the very next dice roll. They cannot be saved for a future use in the thread.




Iris: -8 +, (-1 Cello) (Choir incident -3) (Rumor -1) = -13
<b>Get's Along With Adults, Peers: Anytime Iris obeys a direct order from an NPC teacher or peer she regains all willpower points, and gets +3 next dice roll



Hana:-4 (Choir incident -3) (Rumor -1),(+1 Violin)= -4
Horsing Around: Except by Mrs. Mrs Urquhart, anytime Hana gets disciplined (detention, sent to principal's office, or parent called) she regains all willpower points, and gets +3 next dice roll.


Melanie:+5 (-1 Rumor), (+1 Violin)=+5
Horsing Around: Except by Mrs. Mrs Urquhart, anytime Melanie gets disciplined (detention, sent to principal's office, or parent called) she regains all willpower points, and gets +3 next dice roll


Xander:+9 (-2 Rumor), (+2 Guitar) =+9
Get's Along With Adults, Peers: Anytime Xander obeys a direct order from an NPC teacher or peer he regains all willpower points, and gets +3 next dice roll


Robin:-3 (-1 rumor) (-1 rumor) (+1 Drums) = -4
Horsing Around: Except by Mrs. Mrs Urquhart, anytime Robin gets disciplined (detention, sent to principal's office, or parent called) he regains all willpower points, and gets +3 next dice roll.


Vinny: +4, Chorus (+0 Popularity)
Horsing Around: Except by Mrs. Mrs Urquhart, anytime Vinny gets disciplined (detention, sent to principal's office, or parent called) regains all willpower points, and gets +3 next dice roll


Chris:0, Chorus (+0 Popularity)
Cares About Grades: Anytime Chris gets an A+ on a test or quiz he regains all willpower points, and gets +3 next dice roll (this stacks)



PopularityModifier
-10Freak. You are the lowest of the low. It’s a very stressful environment. -2 to all dice rolls, You get bullied at least once every other day.
-9 to -6Loser. Near the bottom of the social strata. -1 to all dice rolls, you get bullied at least once every three days. You acquire a new nickname as well.
-5 to -1Not Popular. Well, at least some kids have it worse than you -1 to all dice rolls
0No one notices you. No effect.
1 to 5Somewhat Popular. People like you and this gives you confidence in other endeavors. +1 to all dice rolls
6 to 9Awesomely Popular. Most kids really like you. Junior High is fun! +1 to all dice rolls. More kids will try to be your friend
10 +You must be in a clique to get this rating. God. You are a master of the school. +2 to all dice rolls and Choose one of the following *

* Retainer: Your character has a kid that works as your assistant, sycophant, servant, or follower on whom you can rely. A Retainer is more reliable than a Mentor and more loyal than an Ally. On the other hand, a Retainer is a lone person, less capable and influential than the broader Merits. This is a two-dot Retainer. A kid capable of doing some capable things, but still a kid. It's going to depend on the NPC.

* Increase your Willpower by 2 as long as you have this level of popularity.

* Inspiring: Your character can rally others to action. Even if her speech is loaded with references to comic book characters and popular movies, it nonetheless raises the spirits of her intended audience and bolsters their courage, no matter what lies ahead. Once per chapter, you may make a Presence + Socialize roll for your character. If the roll succeeds, all people listening -- and who intend to help out or go along with a proposed course of action -- regain one spent Willpower point (not to exceed their Willpower dots).

* Denounce: Once per school chapter, you may reduce any PC or NPC popularity by 5. Roll 1d6. Result is how many months this negative modifier takes affect. (Minus 5 to their popularity)




Rumors

Start Rumor:  Once a day, a PC can try to start or spread a rumor.  Tell another character what this rumor is and Roll Manipulation + Expression.

If you fail, no one takes the rumor seriously

If you succeed, the # successes = number of days the rumor and modifier is active on the 'Rumor Thread.'

There is no such thing as a nice rumor. All rumors must be started or spread with malice.

Start Negative Rumor About Another PCIf character is unpopular, popularity Becomes "0" for the day If popular, +3 to next dice roll
Start Negative Rumor About Another NPCNPC gets -1 to popularity PC gets, +1 to next dice roll
Start Negative Rumor About TeacherIf failure is rolled, -3 to next study roll If success is rolled rumor is active with unknown effect






Founding a Clique: Any PC can create a clique, under the following conditions:

1) The clique must have a name

2) The PC must not already belong to another clique

3) The clique must have at least three members total (PCs and NPCs)

4) All potential clique members are of the same type of popularity when the clique is founded (negative or positive)

5) Must Roll (Intelligence + Politics) and achieve at least one success

Clique NamePopular/UnpopularMembersNotes
Butt PiratesPopularJoey, Sal, Earnie, Vinny, PaulieThe Butt Pirates is the most popular boy clique in the school. Made up of close-knit Italian-American kids from Miller Place, these kids can be rough. They engage in bullying and pranks of all types. All members have smoke cigarettes without coughing
Glam GirlsPopularStacey, Lauren, Meagan, MelanieThe Glam Girls are the most popular girls in 6th grade. Their attitude can be quite dis-likeable. The main reason for their fame and power is the fact that they are all extremely beautiful, and the prettiest and most glamorous girls in the entire school.
Table 9Unpopular Debbie, Ryan, LisaTable 9 is a bunch of co-ed oddballs that like to play Dungeons and Dragons and do a lot of work in theater. The group sits in the corner of the cafeteria. They aren't closed to outsiders, but no one really likes their odd mannerisms enough to hang out with them.
StompersUnpopular Jerome, Robin, Iris, SteveyThe Willow Creek Stompers are an unpopular ragtag of creative but somewhat immature kids that always find themselves in some kid of trouble. The group sits in the corner of the cafeteria near the Glam Girls.


Most Popular Clothing Items For Fall 1992

If your character manages to acquire 2/3 of 'popular items' below, they will gain +1 popularity for being 'dressed' fashionably.

If your character acquires 1/3 items they will have no effect to their popularity

If your character at any time has 0/3 items, they will have -1 popularity for 'dressing like a loser.



Deep Pocket's Merit: Any character with the Deep Pockets Merit may use their 'once a chapter' merit prior to the school year starting and receive all of the items without rolling. After that, the character must roll and can only receive one item from their parent or guardian during all of Chapter 3.



If your character made no effort prior to the school year (during parallel threads) to obtain any items, it will be assumed that the summer was so much fun, why would you actually do something boring like going shopping? Effectively, you will have 0/3 items to start the school year.

BoysNotesGirlsNotes
Reebok ‘pump’ sneakersGirl’s L.A. Gear light up shoes!
Cross colored hats are soooo rad!Zubaz spandex shorts
Jordan USA Olympics Jersey.Multi-colored windbreaker