NameCharlie Reynolds
Age11
AssetDependable
Fault?

Attributes
MentalPhysicalSocial
Intelligence2Strength1Presence3
Wits3Dexterity3Manipulation2
Resolve2Stamina1Composure1
Skills
MentalPhysicalSocial
-3 unskilled-1 unskilled-1 unskilled
Computer0Athletics2 + runningAnimal Ken0
Crafts0Brawl0Empathy0
Investigation0Firearms0Expression0
Medicine0Larceny0Intimidation 0
Occult0Stealth0Socialize2
Politics0Survival2Streetwise0
Study3Weaponry 0Subterfuge0
Other Traits

HealthWillpowerMorality
534

Size:4

Speed:8

Defense:3

** Visionary Trances   Dice Pool: Resolve + Occult, Ritual Length: 10 minutes  Duration: Trance

Effect: At two dots, the thaumaturge can see and communicate with beings in the Shadow Realm. She goes into a trance and essentially opens a mental window into the Shadow Realm to observe the landscape and inhabitants of that dimension from the position her body occupies. Although she cannot physically interact with any being or object in the Shadow Realm, the magician can communicate with spirits within earshot. When in this type of visionary trance, the character use any of her other magical abilities. Spirits in the Shadow Realm cannot target her with their powers. The performer has no way of knowing her body's current state of health or any other information about it. Should her body die while psychically projecting, her soul passes on.


** Dream

Effect: Your character has a connection to primordial forces, ancient truths that can be seen and comprehended only through dreams. He gains insight into secrets through reverie and visions, finding answers to questions he couldn't normally get by mundane means. Behind the lie of the so-called real world, dreams reveal the world as it really is -- from a certain point of view. Through effort of will, your character can even channel this insight into action. Once per game session, your character can use this Merit to gain a supernatural insight concerning a question or topic. Activating this ability requires at least one hour spent in sleep, a trance or in an activity focused exclusively on accessing an altered state of consciousness. The Storyteller then rolls the character's Wits + Composure in secret. A successful roll results in one clue per dot of Dream. The meaning of these clues is hidden behind allegory, symbols and archetypes. Dreams rarely answer questions directly, typically relying on symbolism and images to convey information. A thaumaturge seeking a specific person's location wouldn't see his address, but landmarks nearby could lead the way: A river, a tower or even the face of a man walking by at dusk. The answer has the potential to resolve a problem. This Merit is a tool for the Storyteller to help drive events of a story.

**See Spirits

Effect: Your character automatically notices the presence of spirits from the Shadow Realm when they intrude into the Twilight Realm. Your character can automatically see, hear, and speak to any nearby immaterial spirits in Twilight without needing to make any special rolls. Although magicians with this Merit cannot see or hear the ghosts of the recently deceased, at the Storyteller's discretion the magicians can see and hear immaterial ghosts that are old or twisted enough to have become significantly inhuman in their appearance or motivations. A magician also notices the existence of any openings or thin points between the Twilight Realm and the Shadow Realm (Loci) with a successful Wits + Occult roll (reflexive). See Spirits does not allow a mystic to perceive ghosts in Twilight, only spirits. Second Sight is required for awareness of the restless dead. Drawback: Characters with this Merit must perceive such beings. If a spirit speaks to a magician, he can no more block out its words than he can block out those of a living person. If a spirit wishes to hide from the magician, a contested Perception check is made versus the spirit's Wits + Stealth or against any supernatural ability that the spirit can use to hide.