Terms


Key Terminology:

TermDefinition
LeaderThis is the character that represents you. This character has specially reserved actions that other entities in the game cannot take. You play this character. This character provides a 25 percentile bonus to all actions in which they assist or perform, this is in addition to their racial bonus. Leaders do not need equipment.
CohortSimilar to the Leader, this is your loyal second-in-command. This character also has specially reserved actions that other entities in the game cannot take. This character provides a 25 percentile bonus to all actions in which they assist or perform, this is in addition to their racial bonus. Should your leader be slain, this character becomes the leader and you will no longer have a Cohort. Should both this character and the leader become slain; you are out of the game, permanently. Cohorts do not need equipment.
UnitA Unit is an entity in the game that is represented in amounts of "10s". Units can be reduced to less than 10 at a time, but if it reduced to less than 10, it operates at reduced capacity. Units function as the back-bone of your Usurpation. Units take orders and perform the majority of the tasks you need accomplished. Units are the only entities that can carry items.
ExtraAn Extra is an entity that represents a singular unit, usually with special abilities that you recruit for a special purpose. Many extras can teach skills/spells: as such, they have those as well.
ItemAn item is something that is carried, usually represented in quantities of "10" as a singular device. Most items are usable by Units. Items are defined as either Equippable, or Non-Equippable. Non-Equippable items such as 'Materials' must be carried in the 'Carrying Capacity' Slot of a Unit, or Stored in a Storage Slot of a Storage Room.  Leaders, Cohorts and Extras cannot carry items. (See rules on storage for further information.)
WeaponWeapons are a specific type of Item that must be equipped to a Weapon slot in order to be used. Melee Weapons, Ranged Weapons, and Shields are all examples of Weapons. Weapons can be placed into a carrying capacity slot on a unit, however; if this is done, the weapon is not considered to be in use and provides no bonus.
EquippedAn Item is considered equipped if it is annotated in the appropriate slot for the item type. Example - if a Construction Tool is annotated in the Unit's Tool Slot, it is equipped. This item will then apply it's appropriate bonus during actions that need that item.
CarriedItems that are annotated in a Unit's 'Carrying Capacity' slot are considered to be Carried.
StoredItems that are noted in a Storage Room's Slots are considered to be Stored.
TerrainHills, Rivers, Mountains, Plains, Forests, Civilization Points, and Swamps are all considered to be different types of Terrain. Different types of terrain provide and yield different types of results during the various potential actions. When interacting with different terrains, you can get a variety of responses from the game. Scouting a Swamp is likely to yield a much different variety of creatures and encounters than will a civilization point.
GridA Grid refers to the "Letter + Number" coordinate on the Game's ASCII map. Please refer to all locations on the map by $#, as in String + Number or "A1". Do not use "A 1", nor "1A".
TurnTurns, or measurements of time in which we play the game, are given as abstract 'weeks'. A single turn of the game represents an abstract week of time. There are four weeks in a month. There are 10 months in a year. The first three months of the game represent Spring. The following three months represent Summer. The following two represent Fall. The following two represent Winter. Plan accordingly. At each of these intervals there will be random game events that will DRAMATICALLY affect the way you play, and may very well ruin, hinder or aid your plans.
StatA 'Stat', short for statistic, is a measurement or an Entities prowess is some facet of the game world. Measurements such as Strength, or a Quality of a Skill, or Quality of a Weapon are all types of 'Stats'.
LairThe Lair represents your Usurper's base of power and force projection. Your Lair is your home and base of operations. Your Lair thread/post is where you keep track of your Gold, Your Rooms and supplies.
ActionActions are two things. 1) Actions are the mechanical aspects of your postings in the Game Thread, where you dictate in literal terms what your units are doing. 2) Actions are what your units are doing. (Yes, intuitively that sounds the same... but, I write it this way for the sake of clarity.
OrdersOrders are what you, the Player, tells your Leader character and all of your other entities to do each turn.
RaceThis is a type of Stat. Race is an in-game value that has a slight effect on interaction during trade. This is not Dungeons and Dragons, and thus even Orcs and Goblins are tolerated quite well in society. No one has a natural enmity towards one another. However, everyone gets along with Humans just a little bit better. And everyone gets along with their own races better anyway.
MaterialsThese come in a few forms. Lumber Materials (For new Lair Rooms), Iron Materials (for Weapons and Armor), and Stone Materials (for Earthen and Craftsman Tools).