The following list represents what can COMMONLY be found at larger-sized Civilization Points.  Smaller sized Civilization Points may be limited on what they provide.

 Items that can be purchased on markets at Civilization Points:
Equipped/Carried/Stored Items:

Item NameCostQty of Measurement
Earth Tools (Shovels and Picks)5GP[1 Unit for 10 PAX]
Construction Tools (Hammers and Saws)**5GP[1 Unit for 10 PAX]
Craftsman Tools (Anvil and Forge)**10GP[1 Unit, permanent item*]
Melee Weapons***20GP[1 Unit for 10 PAX]
Ranged Weapons***10GP[1 Unit for 10 PAX]
Shields***10GP[1 Unit for 10 PAX]
Armor (Type 1)****5GP[1 Unit for 10 PAX]
Armor (Type 2)****10GP[1 Unit for 10 PAX]
Armor (Type 3)**20GP[1 Unit for 10 PAX]
Foodstuffs2GP[1 Unit for 10 PAX]


Beasts of Burden:

Item NameCostQty of Measurement
Horses, Riding20GP[1 Unit for 10 PAX]
Mules (for Wagon)10GPPair of Mules (one wagon)

Storage Related:

Item NameCostQty of Measurement
Wagon10GP1
Barrels1GP1

Barrels add +1 slots up to a maximum of the original number of slots you had (thus max doubling.)

If you have 10 slots worth of storage rooms - you can add up to 10 barrels into your lair.


- Wagon, 10GP for 1. (Wagon can hold 10 items, or 10 Storage containers, or combination.) Wagons can be operated by Leaders/Cohorts alone if they have a Pair of Mules.  They can be operated by a Unit without a Pair of Mules.

Annotations:

    * - Permanent items cannot be moved once affixed to a Workshop.
    ** -- These must be equipped to a Unit to be used. They must be equipped to a Tools slot.
    *** -- These must be equipped to a Unit to be used. They must be equipped to a Weapons slot.
    **** -- These must be equipped to a Unit to be used. Any Unit can equip a single Armor. A Unit may only have a single Armor item equipped.
    Horses and Mules both have a movement value of 4.
    Horses must be fed (1 Foodstuff per 10.)
    2 Mules may be used to haul a single wagon. They will retain their full speed value of 4 when doing so. This speed is not affected by a laden wagon.

    Units can Ride (be equipped-with) Horses.  This grants the Unit a movement value of 4.
    Mules can allow leaders/cohorts (not Units) to move at a value of 4.

Construction/Building Related:

Item NameCostQty of MeasurementNotes
Lumber1GP3 x MaterialLumber = Allows to Construct Rooms, Ranged Weapons
Stone1GP3 x MaterialStone = Allows to Renovate Rooms, Tool Materials
Iron2GP3 x MaterialIron = Melee Weapons/Armor Materials

(Please don't point out the false logic in the above chart - I realize it.  It's abstract.)


Keep in mind, the above list is only what is available CONSISTENTLY.

This assumes, of course, that you have maintained decent relations with a nearby community (or further if you are willing to take longer to receive goods.) If your Usurpation has achieved infamy so as to alienate yourself significantly enough; many places that are near to you, may not want to sell goods to you.

Additional items may appear available to individual players on a temporary basis, as a result of diplomacy or searching for an encounter.

Note that items take space. Units have a given amount of carrying capacity.

Therefore, in order for items to be hauled back to your lair; units must accompany your leader or your cohort in order to haul goods back. (wagon + mule team makes an exception). Goods cannot be stored at Civilization Points (at least not initially.)