The following list represents what can COMMONLY be found at larger-sized Civilization Points. Smaller sized Civilization Points may be limited on what they provide.
Items that can be purchased on markets at Civilization Points:
Equipped/Carried/Stored Items:
Beasts of Burden:
Storage Related:
Barrels add +1 slots up to a maximum of the original number of slots you had (thus max doubling.)
If you have 10 slots worth of storage rooms - you can add up to 10 barrels into your lair.
- Wagon, 10GP for 1. (Wagon can hold 10 items, or 10 Storage containers, or combination.) Wagons can be operated by Leaders/Cohorts alone if they have a Pair of Mules. They can be operated by a Unit without a Pair of Mules.
Annotations:
* - Permanent items cannot be moved once affixed to a Workshop.
** -- These must be equipped to a Unit to be used. They must be equipped to a Tools slot.
*** -- These must be equipped to a Unit to be used. They must be equipped to a Weapons slot.
**** -- These must be equipped to a Unit to be used. Any Unit can equip a single Armor. A Unit may only have a single Armor item equipped.
Horses and Mules both have a movement value of 4.
Horses must be fed (1 Foodstuff per 10.)
2 Mules may be used to haul a single wagon. They will retain their full speed value of 4 when doing so. This speed is not affected by a laden wagon.
Units can Ride (be equipped-with) Horses. This grants the Unit a movement value of 4.
Mules can allow leaders/cohorts (not Units) to move at a value of 4.
Construction/Building Related:
(Please don't point out the false logic in the above chart - I realize it. It's abstract.)
Keep in mind, the above list is only what is available CONSISTENTLY.
This assumes, of course, that you have maintained decent relations with a nearby community (or further if you are willing to take longer to receive goods.) If your Usurpation has achieved infamy so as to alienate yourself significantly enough; many places that are near to you, may not want to sell goods to you.
Additional items may appear available to individual players on a temporary basis, as a result of diplomacy or searching for an encounter.
Note that items take space. Units have a given amount of carrying capacity.
Therefore, in order for items to be hauled back to your lair; units must accompany your leader or your cohort in order to haul goods back. (wagon + mule team makes an exception). Goods cannot be stored at Civilization Points (at least not initially.)
Last edited by GamerHandle, July 26 2015 03:43:26. Open game article. You can edit it once you log in.