Military: Expresses total value of Units as a military force.  Includes skills and spells known by Leaders/Cohorts and Units.  Extras that have military capabilities are only counted for the actual combat bonuses they provide.

Lair: Expresses total number of renovations, constructions, and quality value of Rooms in Lair.  Mysterious Room is highest valued, followed by Throne Room, followed by Workshop.  Others are weighted equally.

Economy: Expresses absolute capabilities of all Leaders/Cohorts and Units to Scout and Harvest.  Tools available (and which could actually be used) are counted in this.  Spells which directly contribute to either of these activities (Scout/Harvest) are included.

Artifacts: Expressed as an absolute of # of Artifacts + total considered value of their rankings.  Some artifacts are better than others.

Diplomacy: Expressed as the combined relationship values your Usurpation has with Civilization Points, number of CPs under your control, and # of Extras in your employ.



Final Victory:

Victory by Accrual: If a Single player has a preponderance of Victory Points (at least 51% of all total points), then they win by default.  This is considered a "Victory by Accrual."  What this means: your Usurpation has grown so large that the other Usurpers just can't possibly measure up to you, as you grow far beyond what anyone can hope to stop at any single point.  (This can only be achieved after the first year.)

Victory by Domination: If a Single player completely destroys all of the other Usurpers (or some quit and this player destroys the rest), then there are none left to challenge the Usurper; and they eventually grow to overcome the rest of Civilization.

Victory by Usurpation: If a Single Player successfully defeats the Armies of The Force Commander (end-boss basically); then the Nobles of the Land all bow-out and swear fealty to the Usurper who becomes the new 'rightful' King of the Land.

Victory by Terror: If a Single Player successfully Defeats the Three Legendary Monsters, they are considered 'Master of all Arms and Magic' and all of the supporting powers-that-be crown the Player Emperor. (This can only be achieved after at least three (3) Legendary Successes have been rolled in the game, by anyone.  And then, only after the first year.)

Victory by Might: If a Single Player successfully destroys the last On-Map CP (completely wipes them from the map), they have utterly destroyed Civilization as we know it; and remake the land into their own image.  The other pockets of civilization immediately cow-tow to the might of the new Lord of the Land.

Victory through Diplomacy: If a Single Player successfully brings 32 Non-Map CPs to "Fanatical" Status, the collective bargaining and trading power of the Usurper's network comes to full-bear and all of the guilds of the land begin to redirect their taxes; and thus the true-power of the land to the Usurper.  He or She is Crowned: The Merchant Prince.