Creating Tools, Armor and Weapons.


Item NameCost to Attempt CraftingResource Required
Earth Tools (Shovels and Picks)6Stone
Construction Tools (Hammers and Saws)6Stone
Craftsman Tools (Anvil and Forge)11Stone
Melee Weapons22Iron
Ranged Weapons11Lumber
Shields11Iron
Armor (Type 1)6Iron
Armor (Type 2)*11Iron
Armor (Type 3)**22Iron

Annotations:
* Requires Renovated Workshop (Tier2.)
** Requires Renovated Workshop (Tier3.)
In order to craft your own items, you need the following:

A Workshop
A Unit in your Lair,
Craftsman Tools,
Resources to use for crafting.

Provided that you have a Unit in your lair equipped with a craftsman tools (or your Workshop  has craftsman tools embedded) you may attempt crafting of your own items.

Instead of paying gold at a civilization point (and needing to negotiation buying them in the first place) you simply need the stated amount of Iron or Lumber.  This then becomes that Unit's action for the week.  As usual, Leader bonuses can improve results.

It is possible, through good rolls and skilled craftsmen that the actual amount of resources consumed can be decreased, as well as the bonus attached to the final product.

You may only Craft One (1) Item per turn, per Workshop. (Unless you have an Artifact that says otherwise.)


Tool and Weapon Qualities
QualityBonusSucc. ReqValue Inc
-
Rusty (-)+0%50-74-
Mild+3%75-100+1
Slight+6%101-149+3 or +50%
Mediocre+9%150-199+5 or +75%
Moderate+12%200-249+7 or +150%
Extensive+15%*+9 or +200%
Strong+18%* *+12 or +300%
Powerful+25%250+* * *Can't be sold

Succ. Req = Success Level Required (dice-roll with bonuses)

* = Requires at least HQ Materials to achieve this level of success.
* * = Requires at least HQ Materials and Spells or Extras, and/or Artifacts to achieve this level of success.

* * * = Requires HQ Materials, Artifacts, and Spells OR Extras to Achieve this level of success.

Value Inc = Value Increment.  This is the value added to the item if you attempt to sell it to a CP.  (Uses the higher value.)  Normally an item is worth half of its cost when selling to a CP.  This value is added to that 'half'.

Therefore: Melee Weapons are normally COST 20 GP.  They are worth 10 GP when you sell them to a CP.  If you tried to sell Melee Weapons, Mediocre; they would be worth 17.5 (17 to an indifferent location, or 18 to a friendly or better location.)

(20/2)*1.75 = 17.5