Prison

Prisons enable you to capture Prisoners as a result of combat, or possible certain rewards from CPs.

Prisoners:

Your Leaders and Units gain a new action: Interrogate.
(Leader refers to both Leader and Cohort.)

You may assign any Leader and/or Unit to Interrogate your Prisoners (One Leader/Unit may only interrogate a single Unit of Prisoners: not multiple.)

You assign an intent (put in your action notes): Glean Information, Convert, or Torture.
If you do so: you gain a skill check (You gain a Bonus equal to the Loyal Bonus of your Throne Room.  Leaders receive their Usual +25%.

Glean Information: If you succeed, you gain information about a random, nearby grid.  This can provide results similar to both Scouting and Hunting for an Encounter.

Convert: If you succeed, it may be possible to recruit this Unit to your cause, or release them for a significant one-time bonus.  You must roll at least a Significant success (everything less than Significant is treated as a failure.)

Torture: If you succeed, you gain information about a specific location (Non-Map or enemy camp), Faction CP, or Usurper.  You must roll at least a Significant success (everything less than Significant is treated as a failure.)  Torture carries Risk.

Every week that you make an attempt at Interrogating a Prisoner, there is a 10% chance that they will escape (+4 per level of the Unit.)
Every week that you do not attempt an Interrogation, there is a 5% chance that they will escape (+4 per level of the Unit.)
If you conduct Torture: There is a 25% chance of escape.  If a Unit escapes and it has been Tortured: they will tell others about your wickedness, your Obscurity reduces by 5.

At the end of any week in which you have not conducted an Interrogation on a Unit, you may elect to Release them.  This incurs no penalties other than the Unit not being available.

Renovating the room adds more cells, increases the chances of capture, and once you reach a certain level; interrogation no longer requires an action.

Bonuses associated with the Interrogate Check:


Results when attempting to convert.
Anything less than a significant success: nothing.
If you roll at least a 101 (Significant): The Unit willingly converts, but at -1 level (It was a level 2 unit, so you would receive a level 1 version.)
If you roll at least an Astounding success - you get the Unit at level.  Anything over that and you receive additional information as well.