Normally, when entering dangerous missions (combat) or encounters; Units become war-weary and will gradually sustain penalties to morale rolls. Orcs NEVER suffer this penalty. Even one, single Orc unit sent to fight a Dragon will not suffer any morale penalties or combat-penalties; they are simply too stubborn to be afraid. They can still flee a fight as a result of normal combat (but, never with a penalty to the roll: the +5% morale bonus always applies as well.)
What triggers the 'Dangerous Mission Penalty' (hereafter: DMP)?
1) Fights with Legendary Foes (lasts 1 week)
2) Any time a Unit is forced to make a Morale Check
3) Any time a Unit witnesses a comrade flee or be destroyed.
The above items alone will only cause a SINGLE instance of DMP per Combat.
Other Triggers
1) If a Unit flees, but then later partially succeeds at a Loyalty Check.
2) If a Unit continues to be involved in further combats (on subsequent rounds.
3) If your forces are forced to flee; the entirety of your forces receive one instance of DMP.
With the exception of defeating a legendary foe, the effects of DMP last for 2 (two) weeks.
Last edited by GamerHandle, July 26 2015 03:25:12. Open game article. You can edit it once you log in.