Attack Rolls
- Attack rolls are opposed rolls to determine if an Attacker hits a defender and may deal damage.
- The Total of every 'Off' related combat bonus is tallied for the Unit.
- Units represent '10' PAX, or a Single Entity worth 10 people. Thus, a completely healthy (full) Unit multiplies their Off Stat by 10.
- Stats are the only portion of the Unit's bonuses that 'degrade' as they take damage.
- A Unit of Orcs with an Off of 2, would have an Offense value of "+20%" when attacking.
- The Unit's total Leadership (skill) bonus is added.
- Any '+ Combat %' bonuses are added from the presence of Leaders/Cohorts (+25% for each), as well as any bonuses from Extras, Spells and Artifacts.
- Any Equipped Weapons (for the appropriate type of combat) and their bonuses are added.
- Ranged Weapons add their Offense bonus in Ranged Combat.
- Melee Weapons add their Offense bonus in Melee Combat.
- If equipped weapons have a Quality modifier (such as Mediocre), that is also added.
- Any Unique bonuses are added.
- 1d100 is rolled and all of the above bonuses are added. (This follows the normal 'exploding' mechanic of a 96+ being rolled.)
- This roll is compared against the target Unit's Defense roll.