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Mick's Character Sheet



Name: Mick Thomas Species: Human Age: 30 Gender: male
Look: Hard deep-set eyes, casual shirt and cargo pants. reeks of cheap cologne. His heavy combat armor is high gloss black, like a mirror. It has dark green lights that run the trim and a coms port that flashes red just over his heart.

Persona:


Origins
"I'm a spacer. Always been that way. My parents are both dead now, killed in the Reaper invasion. We lived in a small apartment in the Tilaran Space Station. My sister, Kara, is still alive. Being a spacer was always hard. We got three squares a day and not a crumb more. I did my time in school and then at the station docks. I grew tired of the wasted life on the station, constantly dreaming of setting foot on different worlds. So I joined the Alliance Marines. They saw my potential early on and trained me to be a leader. Not to mention giving me a few tight enhancements."

History
"I got in an altercation with my CO over some BS and got busted down to Lance Corporal. I couldn't take it so I split when my enlistment was up. Not long after I picked up a gig as a security officer and then quickly worked my way into a muscle-for-hire situation. I worked for the Castelian Syndicate. A real no crap kind of outfit that doesn't take well to excuses. It's not the kind of organization one retires from. So, yeah, I still work for them on the side. The Shadow Broker bought out most of my contract with the syndicate and now I run muscle for him, her, whoever the Broker is. My name? Its Mick. Mick Thomas. Nice to meet you."

Motivations
"My sister is all I really care about now. Kara is a great Doctor and research scientist. She's in high demand these days. I'm not sure I'd die for her, but she is as about as close as I get to an ideal. I hold her above all else in my life. What's that? What secret do I have? Right, Like I'm going to tell you.

Ok, Ok, easy on the shotty babe. I stole about 60k worth of modulated credit sticks from the syndicate. They know about it, they just don't know it was me. At least I don't think they do. Besides that. I waxed a few dozen civvies in a skirmish once. Under direct orders. And that was the difference of opinion I had with my CO.

Are we done here?"


Stats: Cool -1, Hard +3, Hot +0, Sharp +1, Will +2

Hx:
Player 1:  +0  fought side by side with me. Against the Reapers.
Player 2:  +2, I saved him even though he left me bleeding, knife in my back.
Player 3:  +0  my squad's Sergeant. That means I'm your boss.
Player 4:  +0

HEALTH: 6
ARMOR: 3 (Heavy)
BARRIERS:
SHIELDS: 2
RESOURCES:
EQUIPMENT: M-8 Avenger assault rifle (3-harm close loud autofire), M-23 Katana shotgun (3-harm close reload messy), M-5 Phalanx Heavy Pistol (2-harm close loud), Heavy combat armor with shield generator (3-armor, 2-shields, heavy), Bluewire Omni-tool, Soul Reavers (Mick's Squad) 2-harm gang small Medium 4-shields 1-armor

DEBILITIES:

EXPERIENCE:

ADVANCEMENTS:

SPECIES MOVE: - Will to Power: You are exactly the sort of human that gives your species their current galactic reputation. At the beginning of the session, roll +Will. On a 10+, hold 2. On a 7-9, hold 1. At any time that session, spend your hold 1 for 1 to get an automatic 10+ on act under fire, go aggro, or seize by force.

CLASS MOVE: Adrenaline Rush: When you go into battle, roll +Hard. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1, but you come under concentrated fire for one tick (the clock does not advance). During the battle you can spend your hold 1 for 1 to:
  • Name an NPC within the reach of your weapon. You kill, disable or disarm them (GM’s choice)
  • Name a character within melee range. You redirect their attack to another character within your reach, or else to nowhere – into the ground or a wall or the sky.
  • Name a character within your reach. While you keep fighting, you intercept any attack directed at them and they suffer no harm.
  • Ignore all harm to yourself from an incoming attack


CLASS MOVE: Battle-Hardened: When you act under fire, roll +Hard instead of roll +Cool

PERSONAL MOVE: Squad Leader: When your squad fights for you, roll +Hard. On a 10+, hold 3. On a 7-9, hold 1. Over the course of the fight, spend your hold 1 for 1 to make your squad:
  • Make a hard advance
  • Stand strong against a hard advance
  • Make an organized retreat
  • Show mercy to their defeated enemies
  • Fight and die to the last

On a miss, your orders get misunderstood or garbled or otherwise confused.

SPECIAL MOVE: