Lileen Jorius





Name: Lileen Jorius Species: Turian Age: ?? Gender: Female Class: Soldier
Look:

Persona:


Origins

“You want the whole run-down? Caution with those you hire, huh. Smart. Anyways, i was born on Palevan. Lived there my whole childhood; single child to both my parents. My father was military. He left quite the impression on me, because throughout my childhood i’d always pressure myself to do impress, even if i couldn’t physically manage it. Not exactly the healthiest way to grow up, but it was beneficial in it’s own ways.”

“When i came of age, i took a shot at the military faster than a ship going through a relay. There i truly matured, and actually met the expectations i hoped for, sort of. Shook off those old habits. Now, if you want me to tell you about my military life, i’m not. It was uneventful, and not worth talking about.”

“As expected, i’m trained for combat. I’m able to handle myself in hand-to-hand, and i know how to use a gun with satisfactory results. I prefer rifles and pistols. Semi-auto, with an exception for how to use a gun with satisfactory results. I prefer rifles and pistols. Semi-auto, with an exception for the Avenger. That weapon’s gotten me out of a few nastier situations.”

“Anyways, enough of that. I’d prefer we focus on the details of the job…”


Stats: Cool +, Hard +3, Hot +, Sharp +0, Will +
Species: +1 to Act Under Fire (cool)

Hx
Nailo: +
Jade Beckham: +
Erick Boudabras: +
Alessandra Parore: +
Zoe: +
Tundo: +

ARMOR:
BARRIERS:
SHIELDS: 0/0
RESOURCES: 0
EQUIPMENT:

DEBILITIES:

ADVANCEMENTS

EXPERIENCE: 0

Species Move:There Are No Civilians in War: You embody Turian ruthlessness. When you Go Aggro, you inflict +1harm on when they force your hand, and your target may not choose “back off calmly, hands where you can see” if you roll a 7-9.

Class Move: Adrenaline Rush: When you go into battle, roll +Hard. On a 10+, hold 3. On a 7-9, hold 2. During the battle you can spend your hold 1 for 1 to:


Class Move: TBD

Personal Move: Break and Enter: You are talented at gaining access to places you have no business being. When you attempt to enter or exit such a place, roll +Cool. On a 10+, choose 3. On a 7-9, choose 2:
Custom Move: :