POOR REPUTATION
Your character has an extremely unflattering reputation across a fairly wide area. Regardless of whether or not the reputation is deserved, it’s firmly entrenched and all but impossible to counter.
The precise nature of the reputation should be left to the DM, as appropriate to your character’s background. If your character is law-abiding, he might have a reputation as a suspicious and unsavory person. If your character is already an unsavory person, he might have a reputation among other unsavory people as an oath-breaker, murderer, or informer. While this reputation won’t make anyone attack your character on sight, it will make virtually everything he tries to do more difficult. Contacts won’t take him seriously, innkeepers might refuse to rent rooms to him, constables or criminals (or both) will hassle him on the streets, and so forth.
[2 Pts.]
Local Reputation: Your character’s reputation is relatively local, confined to one kingdom or geographic region. Occasionally, your character may run across travelers, merchants, ship captains, and the like in other areas who’ve heard of him by virtue of a sojourn in the land where he is poorly regarded.
[4 Pts.]
Widespread Reputation: Your character’s reputation is known across a very large portion of the world, and there are very few civilized areas he can travel to in order to escape it.
Special Handicap:
[Bounty, +1-3 Pts.]
One or more governments (or wealthy private citizens) in the region where your character has a poor reputation have put up a reward for his capture. The more this bounty is worth (DM’s discretion), the more points it provides, as the more interest it will arouse.
Special Handicap:
[Death Mark, +2 Pts.]
One regional power within the area where your character has a poor reputation has sentenced him to death (for reasons earned or otherwise) should he ever be captured or otherwise fall into their power. This would be a formal execution with all attendant pomp and ceremony.