IMPAIRED MOVEMENT [ Primary Flaw ]
Your character suffers from a physical condition that restricts his ability to move. The nature of this condition is such that no magical power may aid or reverse it, short of multiple Wish Spells.
[2 Pts.]
Limp: Your character’s base Speed is reduced by 10 feet.
[4 Pts.]
Serious Limp: Your character’s base Speed is reduced by 10 feet.
He suffers an inherent -2 penalty to Acrobatics checks.
[8 Pts.]
Hobbled: Your character cannot run or charge. His base Speed is reduced by 10 feet. He suffers an inherent -1 penalty to Armor Class and a -4 penalty to Acrobatics checks.
[12 Pts.]
Paraplegic: Your character is paraplegic. He has lost all use of his legs and must rely upon a palanquin, a riding beast, or some other conveyance.
If removed from such a device, he may move only by crawling while prone, at a rate of 10 feet per round. At all times, he loses his Dex bonus to AC, suffers an intrinsic -2 penalty to Armor Class, grants attackers a +2 bonus to attack rolls, and automatically fails Acrobatics checks.

Limitation: This flaw, in its Paraplegic form, is incompatible with any feat or class ability that the DM determines to require bipedal movement. Paraplegism is also incompatible with the Inflexible flaw (page 17).