HEMOPHILIA
[ Medical Condition]
Hemophilia is a hereditary condition (sex-linked, occurring far more frequently in men than in women) that compromises blood clotting. A hemophiliac, when injured, will bleed for an unusually long period of time, both internally and externally.
A cut that would be an inconvenience to an ordinary person may prove lethal to a hemophiliac if a healer’s skills are not available.
[4 Pts.]
Hemophilia: Whenever your character is injured by a piercing, cutting, or slashing weapon (basically, anything with a sharp or penetrating edge), he will continue to lose 1 hit point per round thereafter due to blood loss. This blood loss will continue for 2d8 rounds, and may only be halted by a successful Heal check (DC 15) or the use of a magical healing Spell or a similar power.
[8 Pts.]
Severe Hemophilia: Whenever your character is injured by a piercing, cutting, or slashing weapon (basically, anything with a sharp or penetrating edge), he will continue to lose 2 hit points per round thereafter due to blood loss.
This blood loss will continue for 2d8 rounds, and may only be halted by a successful Heal check (DC 17) or the use of a magical healing Spell or a similar power.
Note: Subsequent injuries will not cause a cumulative loss of hit points due to bleeding, however, each subsequent injury will extend the duration of the bleeding by an additional 1d6 rounds.
Last edited by JackFaust, October 27 2017 16:20:11. Open game article. You can edit it once you log in.