HAUNTED
Your character suffers from the subtle but persistent attention of an invisible poltergeist or some other minor supernatural force. This presence might have been picked up as a result of looting a tomb or dungeon.
[2 Pts.]
Your character is the subject of continual mischief as a result of this haunting– small objects will be moved or stolen, animals will be spooked, provisions will be spoiled, and so forth. Strange noises might wake him in the night, and vulgar or threatening notes might be written on maps or scrolls. While the haunting spirit doesn’t have the power to harm your character directly, his life will be a bit messy and aggravating as long as the spirit lingers.
Special: This supernatural presence is extremely canny and difficult to get rid of. Priestly blessings and necromantic magic can drive it away for a while, but only an extremely involving and costly divine or magic ritual (well beyond the reach of any low-level character) will ever drive the spirit away (DM’s discretion).
The spirit may have difficulty following the character into other planes, at the DM’s discretion. Then again, it might be close at hand when he travels to another plane, and take the opportunity to slip through with him.