EXPLOSIVE TEMPER
When your character gets angry, he erupts– losing control over his words and actions, and often making impulsive, heated decisions that he will later have cause to regret.
[2 Pts.]
When something happens to make your character angry, he must succeed at a Will Save (DC set by the DM based on circumstances, ranging from moderate to near-impossible) to avoid flying completely off the handle.
While he’s bad enough when he makes that save, he’s a terror when he fails it.
He will kick objects, throw things, threaten his friends and allies, disorder everything around him, start fights, and throw himself heedlessly into potentially foolish combat. After a temper tantrum has Spells itself, your character will generally sulk, making himself miserable company for an hour or two.
Special: This differs from the Aggressive flaw in that your character might not even want to be a terribly violent person. His bouts of rage might be accurately described as incidents of possession– his temper consumes him, and he doesn’t particularly enjoy it, but it happens nonetheless.