DIVISIVE DESTINY
Your character is bound by fate (and/or his own choices) to bring a great deal of pain and anguish to his own family, community, or nation (or perhaps all of the above), and that destiny cannot be consciously averted. This division will most likely occur over religious, political, or cultural matters, and should be discussed and described with the DM’s cooperation before the campaign begins.
[3 Pts.]
This is a flaw that will almost certainly have a greater impact as the character gains levels and experience. The further along he progresses toward his desired goals, the more he will splinter his family and culture, and the more painful (or bloody) the greater conflict will become.
Note: This flaw can have a great deal of bearing on the nature and outcome of any given campaign, and may be more appropriate to campaigns with supernatural elements. Even for a secondary flaw, this one requires the explicit permission and cooperation of the DM.
Limitation: A character cannot be Estranged (see below) if he has a Divisive Destiny.