Combat
     We are using the standard 1 inch grid for maps, but seeing as minis are useless here, each square will have a letter/number corresponding to it (A1-?, B1-?, etc... I center the fireball on D8 type of thing).  When moving a character in combat, you may if you want tell each square you move through individually, otherwise, just tell the stopping point, and I will assume you moved there as efficiently and intelligently as possible for your character.  When combat occurs I will attempt to post a map of the terrain for the ease of everyone concerned.

Posting for combat works as such:
Describe what you are doing in-game.
"Please use quotes and the color blue to speak aloud." I will presumed that the region the characters currently are is the one the may used with out declaring it previously.  If you are in Athos or Theturos you have no need to say [Language Athos:"I'm speaking the regional tongue."]... like wise if your character goes to Ethangar you wont need to use the code for [Language Ethangari:"I'm speaking the regional tongue."] either
OoC: what you are actually doing (attack, moving, casting etc).
Include ALL rolls and potential rolls(including attack, crit confirm, damage, crit damage), save dcs (if any) at once. As stated previously, for the majority of villain you'll know when you hit and will therefore be able to calculate damage at the same time.

If you wish, you may send a private message [Private to GM: What I'm actually doing - giving your rolls, etc. ] so no one knows what you are ACTUALLY doing.  Although some concealment actions may be necessary to avoid detection.  You may post out of order in the initiative, however, when your turn comes up, that is what your character is doing regardless of anything else.  If too much time passes while it is your turn in the initiative, I will operate your character to perform some neutral act to reposition or aid another character. All characters should use the "dice roller" on this site for fairness sake.

 Unless otherwise noted, we will be using the Pathfinder Rules for combat and rules resolution.


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