AGGRESSIVE
Your character is impulsive and belligerent, favoring threats and combat over all other means of problem-solving.
[2 Pts.]
Your character tends to strike first and think later; he assumes hostility on the part of strangers and unknown beings, and he believes that they are logically expecting hostility in return. Threats and demands are the only forms of negotiation he understands, and the only forms he is likely to respect. Cracking a few skulls, in his opinion, is usually the only way to get people to listen to reason.
Your character is not necessarily murderous, and his friends and allies can talk him out of foolish courses of action, but they had best do so quickly!

Special: Your character may make a will save to ignore his desires but if he fails he suffers a -2 cumulative circumstance penalty to any Diplomacy check made against any character used to more civilized methods of persuasion than totally overt threats.

Limitation: This flaw may not be combined with the Cowardly flaw or with the Pacifism flaw .