SRM Weapons:
SRM 6     {Heat 4 ~ Damage 2/Missile ~ Range 3/6/9 ~ Weight 3tn ~ Critical 2 ~ (15 Ammo per tn)}
Available  8+
Cost      80,000cb


SRM 5     {Heat 4 ~ Damage 2/Missile ~ Range 3/6/9 ~ Weight 2tn ~ Critical 2 ~ (20 Ammo per tn)}
Available  9+
Cost      70,000cb


SRM 4     {Heat 3 ~ Damage 2/Missile ~ Range 3/6/9 ~ Weight 2tn ~ Critical 1 ~ (25 Ammo per tn)}
Available  7+
Cost      60,000cb


SRM 2     {Heat 2 ~ Damage 2/Missile ~ Range 3/6/9 ~ Weight 1tn ~ Critical 1 ~ (50 Ammo per tn)}
Available  7+
Cost      10,000cb



Streak SRM Weapons:
Streak SRMs do not fire on attack rolls that miss, and when they hit all of the missiles will hit.  These functions are negated by the presence of Guardian EW.


Streak SRM6   {Weight 4.5tn / 2 Critical}
Available 12+
Cost     120,000cb


Streak SRM5  {Weight 3.0tn / 2 Critical}
Available 12+
Cost     105,000cb


Streak SRM4  {Weight 3.0tn / 1 Critical}
Available 11+
Cost      90,000cb


Streak SRM2  {Weight 1.5tn / 1 Critical}
Available  9+
Cost      15,000cb



Ammo:
Standard
Available  6+  {Up to 3 ton per roll}
Cost      30,000cb per Ton


Fragmentation  {Damage 1/missile}
Available  8+  {Up to 1 ton per roll}
Cost     45,000cb per Ton
{Reduce Target Movement Modifer by 2, to a minimum of zero}


Incendiary
Available   8+  {Up to 1 ton per roll}
Cost      30,000cb per Ton
{Do no damage but generate one point of heat per missile.
 Vehicles take an roll on the Crit table with a -2 dice roll adjustment
 Infantry lose one man for each missile that hits.
 Volatile Ammo ~ Roll twice to check for ammo explostions.}


Artemis
Available  +1  {x1   ton per roll}
Cost      x1.5cb per Ton


Streak
Available +2   {x1/2 ton per roll}
Cost      x2cb per Ton


Fractional Tonnage
1.00 ton = 100 Missiles
0.50 ton =  40 Missiles
0.25 ton =  16 Missiles







LRM Weapons:
LRM 20
Available 10+
Cost     250,000cb


LRM 15
Available  9+
Cost     175,000cb


LRM 10
Available  8+
Cost     100,000cb


LRM 6      {Weight 2.0tn / 2 Critical / 3 Heat}
Available  9+
Cost      35,000cb


LRM 5
Available  7+
Cost      30,000cb


LRM 4      {Weight 1.5tn / 1 Critical / 2 Heat}
Available  9+
Cost      30,000cb



LRR Weapons:
Long Range Rockets are very similiar to Long Range Missiles.
They have no minimum, may not indirect fire and a range of 5/10/15

LRR 20    {Heat 6 ~ Damage 1/Missile ~ Range 5/10/15 ~ Weight 10tn ~ Critical 5 ~ (6 Ammo per tn)}
Available 12+
Cost     250,000cb


LRR 15    {Heat 5 ~ Damage 1/Missile ~ Range 5/10/15 ~ Weight 7tn ~ Critical 3 ~ (8 Ammo per tn)}
Available 11+
Cost     175,000cb


LRR 10    {Heat 4 ~ Damage 1/Missile ~ Range 5/10/15 ~ Weight 5tn ~ Critical 2 ~ (12 Ammo per tn)}
Available 10+
Cost     100,000cb


LRR 6     {Heat 3 ~ Damage 1/Missile ~ Range 5/10/15 ~ Weight 2tn ~ Critical 2 ~ (20 Ammo per tn)}
Available 10+
Cost      35,000cb


LRR 5     {Heat 2 ~ Damage 1/Missile ~ Range 5/10/15 ~ Weight 2.0tn ~ Critical 1 (24 Ammo per ton)}
Available  9+
Cost      30,000cb


LRR 4     {Heat 2 ~ Damage 1/Missile ~ Range 5/10/15 ~ Weight 1.5tn ~ Critical 1 (30 Ammo per ton)}
Available 10+
Cost      30,000cb


Streak LRR Weapons:
Streak LRRs do not fire on attack rolls that miss, and when they hit all of the missiles will hit.  These functions are negated by the presence of Guardian EW.


Streak LRR6    {Weight 3.0tn / 2 Critical / 3 Heat}
Available 12+
Cost      60,000cb


Streak LRR5    {Weight 3.0tn / 2 Critical / 2 Heat}
Available 11+
Cost      60,000cb


Streak LRR4    {Weight 2.25tn / 1 Critical / 2 Heat}
Available 12+
Cost      60,000cb



Ammo:
Standard
Available  6+  {Up to 3 tons per roll}
Cost      30,000cb per Ton


Fragmentation
Available 8+  {Up to 1 ton per roll}
Cost     45,000cb per Ton
{Missiles do no damage against armored targets.
 May cause vehicle criticals, from location.
 Will kill one infantry for each 2 missiles that hit.}


Artemis
Availble   8+ {Up to 1 ton per roll}
Cost      45,000cb per Ton
{Benefits from Artemis Target System.}


Bombard
Availble   6+ {Up to 3 ton per roll}
Cost      30,000cb per Ton
{Used for Pre-Mission Indirect Fire.}


Hawkeye
Available 11+ {Up to 1 ton per roll}
Cost      60,000cb per Ton
{Fires during Initiative phase and will attack targets (tn 5+) that have been hit by Hawkeye TAG.  There are no movement modifiers to the attack roll.}


Swarm
Available 11+ {Up to 1 ton per roll}
Cost      60,000cb per Ton


Streak
Available +2   {x1/2 ton per roll}
Cost      x2cb per Ton


Thunder
Available 11+ {Up to 1 ton per roll}
Cost      60,000cb per Ton


Fractional Tonnage
1.00 ton = 120   Missiles
0.50 ton =  48   Missiles
0.25 ton =  19.2 Missiles