I define Electronic Warfare as the application of advance electronics to gain an edge on the battlefield during a mission.  They require that the Mechwarrior have a certain level of Technical skill to use the equipment to it's fullest capabilities.

Mechwarriors that do not meet this level of expertise get reduced results out of the equipment, depending on how notable the gap is between what the equipment requires and what the mechwarrior is capable of.

Special attention needs to be noted for the use of the Beagle Probe, Guardian Suite, Raven ECM Suite, and C3 network.

Beagle Probes are electronics that specialize in detecting and identifying threats on a battlefield.   There are three modes of operation for the Beagle Probe.  Passive, Partial, and Active.  Character may make an EW check to gain some benefit from equipment.

The Base roll for this is equal (10 - Mental Ability - Tech Ability)

Passive Mode ~ 0 Heat Generated:
The Beagle Probe in passive mode operates to enhance existing sensors.  Allowing them to magnify results, and zoom in on targets of interest to identify exactly what the target's level of threat.

Game Effect:  Scout checks made by a unit with a Beagle Probe may be made at four times the range of a unit that is not using one.



Partial Mode ~ 5 Heat Generated:
Game Effect:
Two scout checks may be made, both at a penalty of one.
One scout check may be made, at a bonus of one.
The penalty for attacks at long range is reduced by one.

A successful EW check, will allow up to three friendly units near (Range four or less) the Beagle Probe to share the reduced range penalties.

+1 Heat for each friendly unit that is trying to benefit from the Beagle Probe.
+1 to the difficulty roll for more than one unit
+2 to the difficulty for units at range 3 or 4.



Active Mode ~ 10 Heat Generated:
Game Effect:
Up to Three scout checks may be made, all at a penalty of one.
One scout check may be made, at a bonus of Two.
The penalty for attacks at long range is reduced by two.
The penalty for attacks at medium range is reduced by one.

A successful EW check, will allow up to three friendly units near (Range four or less) the Beagle Probe to share the reduced range penalties.

+1 Heat for each friendly unit that is trying to benefit from the Beagle Probe.
+1 to the difficulty roll for more than one unit
+2 to the difficulty for units at range 3 or 4