Mech  Perks are gathered from the flavor text of mechs from the Techncial readout.

They are gained by mechwarriors that have piloted the over time, and invested the cash to develop the synergy between flesh and machine.

Bad perks are part of the mech design and to use the mech is to accept the flaw.

Good perks need to be developed.  Each completed mission in the mech may count as one familiarity point, provided the character pays 25,000 c-bills to develop it.  Once a perk is developed spend the familiarity point is expended.  Perks may be developed between missions and do not require a bookkeeping phase.  Familiarity points may not be transfered between Mechs but can be transfered between variants if those perks exist in the newer Mech.  Note that Perks that duplicate or are Character options do not require a character to purchase the underlying Option.

These are considered 'Roleplaying' Perks for the Mech, and when used, a reasonable bit of roleplaying should accompany the turn order to reflect the perk being used.

Flipping arms to rear arc ~ Allowed if the mech has symmetrical weapons, does not have hands and lower actuators.

{EW} = The Perk is reliant on electronics and Guardian will interfere with its use.

Heirloom Perks ~ Grants the Pilot an Option, they do not already have.
Accuracy ~ (1) Ballistic, Missiles, or Close Assault Tactics
Physical ~ (1) Hazard Check, Physical Combat or Tactics



MechCB costFamiliarity
required
PerkGame Effect
10tn Ultra Light 40k cb 3 fpRecon MechScout per X-Train Spec {EW}
40k cb 3 fpTough TargetEvasive Man. per Hazard Check
140k cb 7 fpSmall Target+1 Def Mod
120k cb10 fpHeirloom MechSelect (1) Heirloom Mech bonus
FLAW Ultra Light (Treat as Ultra Light) / {-3 heat sinks/1 Ton Cockpit}
15tn Ultra Light 60k cb 3 fpRecon MechScout per X-Train Spec {EW}
60k cb 3 fpTough TargetEvasive Man. per Hazard Check
60k cb 3 fpRoad RunnerSprinting per Mech Specialist
180k cb10 fpHeirloom MechSelect (1) Heirloom Mech bonus
FLAW Ultra Light (Treat as Ultra Light) / {-3 heat sinks/1 Ton Cockpit}
Locust 80k cb 3 fpRecon MechScout per X-Train Spec {EW}
80k cb 3 fpRoad RunnerSprinting per Mech Specialist
160k cb 7 fpUltra Light (Treat as Ultra Light) / {-3 heat sinks/1 Ton Cockpit}
240k cb10 fpHeirloom MechSelect (1) Heirloom Mech bonus
FLAW Turret Arms(May not use Hand Actuators) {May Flip both arm weapons rear.}
Stinger 80k cb 3 fpRecon MechScout per X-Train Spec {EW}
80k cb 3 fpTough TargetEvasive Man. per Hazard Check
60k cb 2 fpAnti InfantryRapid Fire Machine Guns per Ballistics Spec
240k cb10 fpHeirloom MechSelect (1) Heirloom Mech bonus
FLAW Cramp Cockpit-1 Pilot Skill Penalty ~ No Pilot penalty for using Small Cockpit
Wasp 80k cb 3 fpRecon MechScout per X-Train Spec {EW}
80k cb 3 fpMech FuIn your face per Physical Combat
80k cb 3 fpMech Fu+1 Attack Bonus for DOB
240k cb10 fpHeirloom MechSelect (1) Heirloom Mech bonus
FLAW Weak Legs+1 for Leg Crit checks
Commando100k cb 3 fpRecon MechScout per X-Train Spec {EW}
100k cb 3 fpTough TargetEvasive Man. per Hazard Check
300k cb10 fpHeirloom MechSelect (1) Heirloom Mech bonus
Mongoose100k cb 3 fpRecon MechScout per X-Train Spec {EW}
100k cb 3 fpCommand MechGive Orders per Leadership Spec {EW}
300k cb10 fpHeirloom MechSelect (1) Heirloom Mech bonus
Falcon120k cb 3 fpRecon MechScout per X-Train Spec {EW}
60k cb 2 fpAnti InfantryRapid Fire Machine Guns per Ballistics Spec
360k cb10 fpHeirloom MechSelect (1) Heirloom Mech bonus
Javelin120k cb 3 fpRecon MechScout per X-Train Spec {EW}
120k cb 3 fpTough TargetEvasive Man. per Hazard Check
120k cb 3 fpMissile BarrageTight Cluster per Missiles
360k cb10 fpHeirloom MechSelect (1) Heirloom Mech bonus
FLAW Top HeavyHazard checks made at -1 Penalty
Spider120k cb 3 fpRecon MechScout per X-Train Spec {EW}
120k cb 3 fpAir MobileBorn to Fly per Mech Specialist
120k cb 3 fpTough TargetEvasive Man. per Hazard Check
360k cb10 fpHeirloom MechSelect (1) Heirloom Mech bonus
FLAW No Ejection(4 Penalty to Ejection rolls)
Urbanmech120k cb 3 fpCity Mech+1 Pilot on Urban Missions
120k cb 3 fpCity Mugging+1 Def Mod in City
280k cb 7 fpSmall Target+1 Def Mod
360k cb10 fpHeirloom MechSelect (1) Heirloom Mech bonus
FLAW Dirt SlowMax +1 Def Mod from movement
Valkyrie120k cb 3 fpRecon MechScout per X-Train Spec {EW}
120k cb 3 fpTeam PlayerBodyguard per Tactics Spec
360k cb10 fpHeirloom MechSelect (1) Heirloom Mech bonus
Firestarter140k cb 3 fpCommand MechGive Orders per Leadership Spec {EW}
105k cb 2 fpAnti InfantryRapid Fire Machine Guns per Ballistics Spec
420k cb10 fpHeirloom MechSelect (1) Heirloom Mech bonus
Jenner140k cb 3 fpRoad RunnerSprinting per Mech Specialist
140k cb 3 fpTough TargetEvasive Man. per Hazard Check
420k cb10 fpHeirloom MechSelect (1) Heirloom Mech bonus
FLAW Turret Arms (May not use Hand Actuators) {May Flip both arm weapons rear.}
Panther140k cb 3 fpCity Mech+1 Pilot on Urban Missions
140k cb 3 fpSniperStand and Deliver per Ballistics {EW}
420k cb10 fpHeirloom MechSelect (1) Heirloom Mech bonus
Assassin160k cb 3 fpRecon MechScout per X-Train Spec {EW}
160k cb 3 fpRoad RunnerSprinting per Mech Specialist
160k cb 3 fpAir MobileBorn to Fly per Mech Specialist
480k cb10 fpHeirloom MechSelect (1) Heirloom Mech bonus
FLAW Cramp Cockpit-1 Pilot Skill Penalty ~ No Pilot penalty for using Small Cockpit
Cicada160k cb 3 fpRecon MechScout per X-Train Spec {EW}
160k cb 3 fpRoad RunnerSprinting per Mech Specialist
160k cb 3 fpSteady as she goesSurefooted, per Hazard Check Spec
2480k cb10 fpHeirloom MechSelect (1) Heirloom Mech bonus
FLAW Turret Arms(May not use Hand Actuators) {May Flip both arm weapons rear.}
Whitworth160k cb 3 fpMissile BarrageTight Cluster per Missile Specialist {EW}
160k cb 3 fpSniperStand and Deliver per Ballistics {EW}
480k cb10 fpHeirloom MechSelect (1) Heirloom Mech bonus
FLAW Weak Legs (+1 for Leg Crit checks)
Blackjack180k cb 3 fpSharpshooterStand and Deliver per Ballistics {EW}
360k cb 7 fpStand and DeliverSniper per Ballistics {EW}
540k cb10 fpHeirloom MechSelect (1) Heirloom Mech bonus
FLAW Weak Legs (+1 for Leg Crit checks)
Hatchetman180k cb 3 fpMelee MechHead Hunter per Physical Combat
180k cb 3 fpCity Mech+1 Pilot on Urban Missions
540k cb10 fpHeirloom MechSelect (1) Heirloom Mech bonus
Merit Full Head Ejection +2 Bonus to Ejection Rolls
Hunchback200k cb 3 fpCity Mech+1 Pilot on Urban Missions
200k cb 3 fpOne Shot / One KillFire Discipline per Ballistics
600k cb10 fpHeirloom MechSelect (1) Heirloom Mech bonus





Tentative, work in progress,  Based off the following source: http://www.sarna.net/wiki/Design_Quirks