Mechwarriors make their living on the ground.  Fighting and bleeding over hard won dirt to earn their payout.  A few rare mechwarriors yearn for more, such souls look to the sky and wonder if there might be more for them.

LAM's are flexible and there can be no arguement over their mobile nature.  That said, the limitations of the units size, and the cost to maintain them, make many unit commanders wonder if they're worth the bother.




Options     ~ (4) + Edge
Starting XP ~ 400xp / {850xp max.}
Starting CB ~ 2.7 Million CB
(3) Availability Rolls + (1) successful roll of 8+ for ammo and armor.

Advantage ~ Reduce the penalty For LAM availability rolls from 6 to 2.

Limitation ~ May never pilot anything larger than 20 tons.
                  Required to have an adjusted gunnery tn 5+ /pilot tn 6+ for both Aero and Mech.


Purchase Options
May select a LAM for their initial mech without an availability roll.

They may spend  10k cb to increase Mech Familiarity by (1), they may purchase this (3) times.

If one of the pilots option slots is Light Mech Specialist (15 to 20 tons), they may spend 300k cb to to start the option at (1)
If one of the pilots option slots is X-train Aero, they may spend 300k cb to to start the option at (1)

If one of the pilots option slots is Damage Magnet, they may spend 300k cb to to start the option at (1)

If one of the pilots option slots is Tinker, they may spend 300k cb to to start the option at (1)




Recommended for Veterans of Campaign