Aside from the numbers on the wall, and slight variations in color and appointments, each of these modules is identical to its peers. 20 private dorm rooms, each for one NCO or two soldiers or dogboys. As small as these rooms are, they are luxury compared to sleeping in tents or squadrooms. Because of this most bases use these dorm-style rooms to improve morale.

Each residential dorm floor is made up of four suites. Each suite is usually populated by all women or men (depending), and care is taken to separate psychics and non-psychics as well. Usually a platoon will get all or most of a floor. As each suite is entered, a quick look around reveals a narrow hallway, barely four feet wide, with four doors on one side, each leading to a dorm room, two on the other leading to a bathroom and bathroom with shower, and one door at the end of the hall leading to the last of the five dorms.

The dorm rooms are small, but efficient affairs. As the room is entered, it is immediately dominated by a full sized bunk bed with a wall mounted nightstand by the bed on each level. The lower door to the nightstand is actually a small mini-fridge, suitable for holding drinks, and perhaps a single night's leftovers. The drawer is enough for bedside essentials and not much else. A holographic clock projects from the top of the nightstand onto the wall behind it. A small desk is at the foot of the bed that both soldiers must share.

A TV and game system are built into the wall. The game system, a TEX Datastream 220 DCDS, will play movies, music, or games that are either loaded on the machine, or loaded from mini-disks available from the PX or any commercial store. The interface uses recorded audio and simple button interfaces that are extremely intuitive and do not require any great ability to read in order to use. There is also a network interface that will allow soldiers to play multiplayer games and chat over the game's chat rooms. All interfaces are video chat, not typing. The TV can be seen from the bed, the camera can be directed easily by the soldier, and the game controllers are wireless, so it is common enough to never sit at the desk, or to use it for storage. Above the desk on a shelf is a small microwave. There is also room for a coffee/tea maker there as well.

The room's closet has a built in shelf unit on one side, with an iron mounted near the top of the closet. There is an ironing board on the opposite side of the closet, hung on the wall. The hanging rod is big enough to allow someone to hang at least ten uniforms without having to squeeze them in, useful since both soldiers have to share the space. There is a mirror for inspecting one's uniform on the back of the main door out. The HVAC controls for the room are behind the main door as well, allowing the soldier to make their room more comfortable, with zone cooling controls for each bunk (allowing a slight deviation in individual sleeping conditions).

Outside the suites, in the common area is a common lounge with a table, couch, a huge built in TV (taking up most of a wall) amd a common TEX Datastream 220 DCDS. There is also a full kitchen out there, allowing folks to cook real meals for themselves if they so wish. There is a collection of small lockers that can be used as individual pantries. A water cooler, small refrigerator, multiple cooking surfaces, and three sinks make up the majority of the area, as well as a large counter area for preparing food. A pair of coffee makers dominate the end of the counter. First one up usually makes the coffee, so quality varies heavily. Anything placed in the floor's fridge is considered fair game for all. There is a small oven as well, and often an enterprising cook will make treats for the other soldiers.
Bunk Assignments
Building 28, Floor 3; Suite 1:
Building 28, Floor 3; Suite 2:
Building 28, Floor 3; Suite 3
Building 28, Floor 3; Suite 4

Building 28, Floor 4; Suite 1
Building 28, Floor 4; Suite 2
Building 28, Floor 4; Suite 3
Building 28, Floor 4; Suite 4


Barracks Features