Imbued Magic Weapons
Imbued weapons are weapons that have runes or glyphs etched into them, allowing them to enchant themselves with 'Magic Weapon' for brief period of time.
Imbued weapons that are do not have a +1 Enchantment Bonus are considered Master Work Weapons. With the use of a Command word, these weapons Imbue themselves with 'Magic Weapon', per the 'First Level' spell. The only Special Ability available for these weapons, 'True Strike'.
Imbued weapons with a +1 Enchantment Bonus are considered 'True' Magical Weapons. With the use of a command word, these weapons imbue themselves with a burst of extra magic, increasing them briefly to +2 Enchantment, or an 'Special Ability', with a Base Price Modifier of '+1 Bonus'.
Last edited by Snowy, January 23 2017 02:04:33. Open game article. You can edit it once you log in.