Half-Elf Archetype
TypeHumanoid (elf/human)
SizeMedium
Base SpeedNormal (30' base) 0 cost
Ability score ModifierHuman (+2 to one ability)
LanguageStandard - Native Elf


Default Half Elf Traits:
2 rp - Elven Immnunities
2 rp - Static bonus feat
2 rp - Skill bonus (Perception +2 Racial Bonus)
1 rp - Low-Light Vision
1 rp - Flexible Weapon Familiarity (different from core weapon familiarity)
2 rp - Multi Talented


Alternately, if you do not want to use the default half-elf traits, you may generate you own racial traits by selecting up to 10 racial points from the following list.


Defense
2 rp Elven immunities - Immune to sleep and +2 save throws against enchantment spells and effects.


Feats and Skills - May select a maximum of (3) of the following
4 rp Skilled - gain an additional skill rank at 1st level and one additional skill rank whenever they gain a level.

2 rp Static bonus feat - (Skill Focus)

2 rp Skill bonus - Keen Senses (Perception +2 Racial bonus)

1 rp Flexible Skill Training - Select a Skill, this skill is always considered a class skill for the character. {May be purchased multiple times}


Magic
2 rp Magical Linguist - Members of this race gain a +1 bonus to the DC of spells they cast that have the language-dependent descriptor or that create glyphs, symbols, or other magical writings.
They also gain a +2 racial bonus on saving throws against such spells.
Members of this race with a Charisma score of 11 or higher also gain the following spell-like abilities: 1/day—arcane mark, comprehend languages, message, read magic. The caster level for these spell-like abilities is equal to the user's character level.

1 rp Spell-Like Ability, Minor - Choose a 1st Level Spell that does not attack a creature or deal/heal damage.
Members of this race can use this spell as a spell-like ability once per day. The caster level of the spell is equal to the user's character level.


Offense
2 rp Weapon Familiarity - The character is considered proficient with 'Elvish' weapons.  {includes Longsword, Rapier, Shortsword, and All bows (does not include x-bows)}

1 rp Flexible Weapon Familiarity - Select (1) non-exotic weapon.  The character is considered proficient with the weapon.  (May be purchased multiple times)


Senses
1 rp Low Light Senses - See twice as far in dim lighting.  (Rare among humans, the cost for this trait has been doubled)

Other
2 rp Multi talented - Select (2) Favored Classes instead of one


Weakness
-2 rp Half-Breed Outcast - Suffers a -2 racial bonus penalty on Diplomacy checks.