Elvish Archetype
Default Elvish Traits: |
2 rp - Elven Immunity 2 rp - Keen Senses 1 rp - Elven Range Weapons 1 rp - Elven Melee Weapons 1 rp - Low Light Vision |
Alternately, if you do not want to use the default elvish traits, you may generate you own racial traits by selecting up to 10 racial points from the following list.
Defense
2 rp Elven immunities - Immune to sleep and +2 save throws against enchantment spells and effects.
Feats and Skills
2 rp Skill bonus - Keen Senses (Perception +2 Racial bonus)
2 rp Skill bonus - Elvish Grace (Stealth +2 Racial bonus)
2 rp Silent hunter - Reduce penalty for stealth when moving by 5. May use stealth at a penalty of -20 while running.
Movement
2 rp Fleet Footed ~ Gain Run, as a bonus feat and +2 racial bonus on Initiative checks
Magic - May select a maximum of (3) of the following
1 rp Envoy - may cast Comprehned Language, Detect Magic, Detect Poison, and Read Magic ~ x1/day (required Int 11+)
2 rp Light Bringer - Immune to light based Blindness/Daze.
may cast Light as a Spell like ability. (required Int 11+)
1 rp Spell-Like Ability/Elven Arcane Magic -(Select a Wizard Spell ~ Cast 1/Day)(Select Cantrips equal to Int Bonus ~ Cast Int Bonus Cantrips/Day) {Not available to arcane casters. Requires Int 11+}
1 rp Spell-Like Ability/Elven Divine Magic -{Cast Patron's Domain Spell (x1/Day) ~ (Cast Orison Attribute Bonus/Day)} {Not available to divine casters. Requires Wis 12+}
Offense
1 rp Hatred - Choose two subtypes of humanoids or outsiders or one creature type other than humanoid or outsider. Members of this race gain a +1 racial bonus on attack rolls against creatures of these subtypes or this type.
1 rp Weapon Familiarity (Elven Range Weapons) - The character is considered proficient with 'Elvish' range weapons. {includes All elvish weapons and Long and Short Bow}
1 rp Weapon Familiarity (Elven melee Weapons) - The character is considered proficient with 'Elvish' melee weapons. {includes All elvish weapons, Longsword and Rapier}
Senses
1 rp Low Light Senses - See twice as far in dim lighting. (Rare among humans, the cost for this trait has been doubled)