Dwarvern Archetype
TypeHumanoid (dwarf)
SizeMedium
Base SpeedSlow (20' base movement {-1rp}
Ability score ModifierStandard (+2 Wisdom, +2 Constitution, and -2 Charisma)
LanguageNative:  Dwarvern


Default Dwarvern Traits:
1 rp - Defensive Training, lesser (Giants)
3 rp - Hardy (+2 save vs poison, spells, and spell like abilities)
1 rp - Stability (+4 CMD vs Bull rush and Trip attacks

1 rp - Greed (+2 Appraise Metals and Gems)
1 rp - Stone cunning (+2 Perception with Stone works traps and hidden doors.  Auto check at 10')
1 rp - Hatred
2 rp - Weapon Familiarty
2 rp - Dark Vision
-1 rp- Arcane Challenged  +10% chance of Arcane Failure racial adjustment


Alternately, if you do not want to use the default Dwarven traits, you may generate you own racial traits by selecting up to 11 racial points from the following list.

Ability modifier
4 rp Advanced Strength - +2 racial bonus to Strength.


Defense modifier
1 rp Defensive Training, lesser - +4 dodge bonus vs Giants

3 rp Hardy - +2 racial bonus on saves against poison, spells, and spell like abilities

1 rp Stability - +4 racial bonus to CMD against Bullrush and Trip attacks when standing on ground


Feats and Skills - May select a maximum of (3) of the following
1 rp Cave Dweller - +1 racial bonus on ks:Dungeoneering and survival checks underground.

1 rp Craftman - +2 racial bonus on all craft of profession checks made to create an object from metal or stone.

1 rp Greed - +2 racial bonus on all Appraise checks to determine price of nonmagical goods that contain precious metal or gems.

2 rp Master Tinker - +1 racial bonus on Disable Device or ks:Engineering checks.  Treated as proficient with any weapon they have personally crafted.

1 rp Stone Cunning - +2 racial bonus on Perception checks to notice unusual stonework, such as traps, and hidden doors.  They get a check when they are within 10' of such things.


Offense
1 rp Flexible Weapon Familiarity - Select (1) non-exotic weapon.  The character is considered proficient with the weapon.  (May be purchased multiple times)

1 rp Hatred - +1 racial bonus on attack rolls against Orcs and Goblins

2 rp Weapon Familiarity - Battleaxes, Heavy Picks, and Warhammers.  Any weapon with the word 'Dwarvern' is treated as a martial weapon.


Senses
2 rp Darkvision - See in the dark, up to 60'

Weakness - May select a maximum of (3) of the following
1 rp Arcane Challenged - +10% chance of Arcane Failure racial adjustment

2 rp Arcane Challenged - +20% chance of Arcane Failure racial adjustment