Dwarvern Archetype
Default Dwarvern Traits: |
1 rp - Defensive Training, lesser (Giants) 3 rp - Hardy (+2 save vs poison, spells, and spell like abilities) 1 rp - Stability (+4 CMD vs Bull rush and Trip attacks 1 rp - Greed (+2 Appraise Metals and Gems) 1 rp - Stone cunning (+2 Perception with Stone works traps and hidden doors. Auto check at 10') 1 rp - Hatred 2 rp - Weapon Familiarty 2 rp - Dark Vision -1 rp- Arcane Challenged +10% chance of Arcane Failure racial adjustment |
Alternately, if you do not want to use the default Dwarven traits, you may generate you own racial traits by selecting up to 11 racial points from the following list.
Ability modifier
4 rp Advanced Strength - +2 racial bonus to Strength.
Defense modifier
1 rp Defensive Training, lesser - +4 dodge bonus vs Giants
3 rp Hardy - +2 racial bonus on saves against poison, spells, and spell like abilities
1 rp Stability - +4 racial bonus to CMD against Bullrush and Trip attacks when standing on ground
Feats and Skills - May select a maximum of (3) of the following
1 rp Cave Dweller - +1 racial bonus on ks:Dungeoneering and survival checks underground.
1 rp Craftman - +2 racial bonus on all craft of profession checks made to create an object from metal or stone.
1 rp Greed - +2 racial bonus on all Appraise checks to determine price of nonmagical goods that contain precious metal or gems.
2 rp Master Tinker - +1 racial bonus on Disable Device or ks:Engineering checks. Treated as proficient with any weapon they have personally crafted.
1 rp Stone Cunning - +2 racial bonus on Perception checks to notice unusual stonework, such as traps, and hidden doors. They get a check when they are within 10' of such things.
Offense
1 rp Flexible Weapon Familiarity - Select (1) non-exotic weapon. The character is considered proficient with the weapon. (May be purchased multiple times)
1 rp Hatred - +1 racial bonus on attack rolls against Orcs and Goblins
2 rp Weapon Familiarity - Battleaxes, Heavy Picks, and Warhammers. Any weapon with the word 'Dwarvern' is treated as a martial weapon.
Senses
2 rp Darkvision - See in the dark, up to 60'
Weakness - May select a maximum of (3) of the following
1 rp Arcane Challenged - +10% chance of Arcane Failure racial adjustment
2 rp Arcane Challenged - +20% chance of Arcane Failure racial adjustment