There are many kinds of quests - each providing its own rewards and challenges.
Duration:
- Errand[1] - 1-2 Actions
- Charge[2] - 3-4 Actions
- Odyssey[3] - 5-6 Actions
- Saga[4] - 7+ Actions
Complexity:
- Simplistic[1] - 1-2 Requirements
- Challenging[2] - 3-4 Requirements
- Audacious[3] - 5-6 Requirements
- Herculean[4] - 7+ Requirements
Add-up the #s within the brackets. This will tell you the total difficulty value of the Quest in question. Refer to the rewards table below for a rough-idea of what you may receive.
All quests pay 4 x their Difficulty Rating in Gold.
Sample Quests:
Name: "Stop the Bandits!"
Type: Simplistic Errand
Mission: X CP needs the Usurpers to attack and disperse or destroy the Highwaymen in Y Plains Grid. They need this done within Z weeks, or else the CP will lose its opportunity to sell its goods at a larger-nearby market.
Reward: Information regarding two nearby Grids.
Name: "Free the Dragon-Kin"
Type: Audacious Odyssey
Mission: A lesser dragon, known as a Drake is in need of rescuing. He is locked-away by a Giant in the Mountains ($#). Unfortunately, in order to reach him you will need to accomplish several minor tasks first.
- Fashion a Ballista in order to penetrate the doors to his keep. (22 Lumber - Craft Check.)
- Defeat an Ogre seer in the nearby Hills ($#) in order to acquire the stone that will awaken the giant from his slumber and make visible his keep.
- You must achieve an Astounding Diplomacy check with the Dwarves in X CP in order to receive the aid of a Guide to show the way.
- Bribe, Defeat, or conduct Diplomacy with the naga that guard the waterways leading to his fortress [They are in need of someone who can teach them foraging - if you send an Extra with the 'Forager' skill to them for one week, this will satisfy the requirement.]
- Defeat the Giant.