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PvP, or Player versus Player, is a highlight component of Usurper.

Not only are Usurpers vying against the difficulties of the land, waging war against the existing noble factions, but, they must also guard against other Usurpers who have similar goals.


Finding Usurpers

Finding Usurpers is a difficult process.  It can take some time, and be costly to your action economy.  However, it allows you to size up the strength of the opponent's forces and determine if you should crush them, or build a lair very far away.

In order to find a Usurper, you must scout for their Lair.  Scouting for Lairs is automatic, meaning: whenever you Scout, you are always considered to be on the lookout for an opposing lair.

To determine if you learn about another Usurper's Lair, your slowest overland speed of the group is measured against the Grid in which you scouted.  If there are any Lairs within that number of grids, of the scouted location, then your Scout result is compared against the Lair's obscurity rating.  If you equal or exceed this rating, you receive a cardinal direction as to where it is located.

An overland speed of three (3) would look something like this:

Where S is where someone scouted.
P is a "possible" location"
L is the actual location

You would get an indicator of "Somewhere East" from this.

AB DEFGHIJK
1
2 P
3 PP
4 PPL
5 SPPP
6 PPP
7 PP
8 P
9
10

PvP Attacks
PvP Attacks are declared like any other attack, save for that your notes should reflect the intended target.

Example: Target Loc: "Z26" - Notes: "Attack Usurper: Dingbat the Silly"

Attacks on other Usurpers always occur at the END of the week (but before Upkeep) - regardless of timing in logic (it's very abstract afterall).

Attacks are resolved in order of highest Victory Point count to lowest.  Thus, if player A with 1,000 VPs attacks player B, while at the same time player C (who has 600 VPs) attacks player A: Player A's will resolve first, A's forces then returning to their own lair to be attacked by C.
Negotiating with other Usurpers

Negotiating with other Usurpers is most certainly allowed, and the results of any such bargains are enforced by the Arbiter (NPC).  If two or more players decide to make a deal, they can trade Units, Spells, Artifacts, Items, Resources, and even Extras!  After a deal is made, using Private Messages, the two players then must make note of it in their week's actions.  So long as both players enter the agreed-upon chattels; the deal goes through.  If either or both players re-neg on their promise, then the deal is canceled and nothing is traded.  (It's not possible to cheat one player out of everything.)  If a deal is predicated upon timing, then the chattels are held by the Arbiter in reserve until both sides meet their end of the bargain.

Joint Attacks
A) Both players may choose to attack the target together, splitting the winnings if they live.
B) Players may choose to contest the challenge and fight each other first, the winner getting the opportunity to attack and beat the target on their own.
C) Either or Both players may fall-back and yield the battlefield.  If neither player remains - the time is wasted.  If only one player remains; that player fights the intended target.

Players can use Private Messages to discuss their intent with one another, and write-in their decision (A, B, or C) once they are ready

If two or more players fight Jointly against a Legendary Foe, if you choose option A, and you win; all those participating remain eligible for the 'Victory by Terror' method.

Targeting when fighting other Usurpers:

When fighting other Usurpers (also counts when fighting faction forces and legendaries) - the automatic targeting priority is "weakest" first.  Weakest is summarized as follows:
1) Lowest Level
2) Least amount of Armor
3) Least amount of Weapons
4) Least amount of overall combat stat points (STR/DEF/OFF)
5) Lowest Tier

Certain abilities are allowed to target specific persons, however; they require you (the Usurper), already knowing about the potential target.  For example: if you have the Mind Leech spell, and you have previously scouted an individual's forces or witnessed information about their troops as a result of events; you may declare that you want to use your spell to target that Unit.  If that Unit appears, it will be targeted; otherwise, weakest-first.

Warder is an extremely useful Skill that will allow you to keep your other forces safe while in combat.  Warder only affects automatic targeting.  It will not affect "Area of Effect" attacks that target all, however; if an ability from a Unit would target a limited number (such as 2) of targets, then Warder can cause one of those effects to land on itself.
Victory in PvP:
Defeat in PvP:
Looting a Usurper's Lair: