Traits by Terrain
- Harvester = An expressed advantage or focus in harvesting resources through tools.
- With Harvester, it's important to note that if a CP originates from X-terrain you can safely assume that its type of harvester is associated to that terrain.) [So a 'Harvester' trait from the Forest is a Lumber-Harvester. ]
- Artisan = An expressed advantage or focus in crafting.
- Tactical = An expressed focus towards taking Tactics or Outmaneuver as skills.
- Agile = An expressed focus in speed.
- Stealth = Focus in scouting or avoiding danger.
- Generalist = The 'Human' trait, represents flexibility in learning.
- Trainer = Flexibility in learning or likely to produce teachers.
- Resilient = Ability to survive combat or dangerous environments.
- Hunter = Preferred use of Ranged Weapons.
- Mason = Expressed advantage in building and construction.
- Water = Expressed residency or advantage in rivers.
- Flier = Expressed capacity to take advantage of aerial combat, either naturally, magically, or as a result of technology.
- Monster = Typically hostile membership of the region's racial make-up. Tends to avoid trappings of civilization.
- Terror = Has some capability that is devastating in combat. Typically strong, or can deal lots of damage.
- Mystical = Possesses magic and/or spells.
- Earth = Physically Slow.
- Husbandry = Has an expressed advantage with/or possession of horses.
http://growingnovelscommunity.com/RPG/RPOL/Usurper/Iteration4/Traits%20Diagram.png
warning - huge picture.
Hopefully the-above, when combined with the understanding of the Procedural Generation Page will help things make sense on how information from the game is generated and the associations between terrain, CPs, and Extras.