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You may only perform the Interrogate Action if you have a Prison and at least one Captured enemy Unit.

You may assign any Leader and/or Unit to Interrogate your Prisoners (One Leader/Unit may only interrogate a single Unit of Prisoners: not multiple Prisoners.)

You assign an intent (put in your action notes): Glean Information, Convert, or Torture.
If you do so: you make a skill check (You gain a Bonus equal to the Loyal Bonus of your Throne Room.  Leaders receive their Usual +25%.

Primary Skill: Courage (Units), Leadership (Leaders)

Glean Information: If you succeed, you gain information about a  nearby grid of choice.  This can provide results similar to both Scouting and Exploring.

Convert: If you succeed, it may be possible to recruit this Entity to your cause, or release them for a significant one-time bonus.  You must roll at least a Significant success (everything less than Significant is treated as a failure.)  This converts the Unit to a Unique Unit as it joins your cause.  You do not need to replace any casualties that the Unit had sustained, it joins at full health.

Torture: If you succeed, you gain information about a specific location (Non-Map or enemy camp), Faction CP, or Usurper.  You must roll at least a Significant success (everything less than Significant is treated as a failure.)  Torture carries Risk.

At the end of any week in which you have not conducted an Interrogation on a Unit, you may elect to Release them.  This incurs no penalties other than the Unit not being available.

Note: It is important to denote that the Prison is the only way to acquire certain races into your Armies, such as Witches, Ogres, Trolls, and Monstrous Spiders.