The UES Night Shade

 

Model Type: Garfish-class light cruiser.
Class: SDCL (Super Dimension Light Cruiser).
Bridge Crew:
Combat Information Center:
Engineering (8), Medical Team (5),And General Enlisted (11).
Troops: 454 for Light Cruiser configuration.
UEEF Naval/Marine Aviators: 9 Alpha pilots.
UEEF Fleet Personnel: 320 mainly technical  and support M.O.S.
UEEF Marine Corps Detachment: 125

Mecha Complements:
The Black Widows:
VF/A-6 Alphas: VF/A-6HX (1), VF/A-6ZX(7), VF/A-6RX (1)
Black Wolves:
ZBR-10 Mk. I Bioroid Interceptors (6)
050 Series Cyclones - 80
040 Series Cyclones - 30
030 Series Cyclones - 15

M.D.C. by location:
Forward Hull Sections (1/3) - 900
Midships Hull Section/Modular Dock (1/3) - 900
Aft Hull Section (1/3) - 900
Hull per 40 foot (12.2m) area - 150
Interior Bulkheads per 10 foot (3m) section - 40
Interior Hatches - 30 each
Exterior Hatches -  100 each
Modular Hangar Bay (optional) - 1,600
Retractable Anti-ship Lasers (8) - 125
Triple Particle Cannon Turret - 300 each
Missile Tubes (6) - 100 each
Main Thrusters (3) - 700 each
Maneuvering Thrusters (4) - 350 each


Speed:
hover in atmosphere and is capable of  VTOL launches.
Atmosphere:350 mph (560 km) Mach 10 to Breach atmosphere
Space: Mach 5. Maximum to .20 light speed
Space Fold: 70 parsecs per jump (fold bubble is up to 820 feet)
Maximum Range: Limited only by supplies.

Statistical Data:
Length: 587.2 feet (179 m).
Beam: 193.5 feet (59 m).
Height: 108.2 feet (33m) hull, 183.7 feet (56m) with Modular Hanger Bay.
Weight: 69,800 tons fueled and provisioned.
Power Source: One Reflex Furnace powering three sub-capital plasma thruster arrays and one Mk. III Sub-Capital Hyperspace Fold Generator. Light cruiser module also includes three auxiliary plasma thruster arrays.

Weapon Systems:
1. HPC-SL240 Triple-Barreled 240mm Long Range Particle Cannon:  This monster is the main anti-ship weapon of the Garfish-class ships.  The SL240 is similar to the anti-ship turrets of larger battle cruisers and battleships, allowing what is essentially a destroyer class hull to be classified as a cruiser. The three extended barrels usually fire at once, delivering a devastating amount of firepower at a longer range than their short - barreled counterpart.  Firing this weapon is very energy Intensive, and it has a relatively low rate of fire.
Primary Purpose:  Anti-Ship and Assault.
Secondary Purpose:  Anti-Installation and Defense.
Mega-Damage: 1D4x100 M.D. per single blast. 2D4x100 M.D.
per simultaneous double blast, and 3D4x100 M.D. per simulta-
neous triple beam blast at the same target.
Range: 60 miles (96 km) in atmosphere, 480 miles (768 km) in space.
Rate of Fire: Twice per melee round (15 seconds).
Payload:  Effectively unlimited.
Note:  These weapons have difficulty hitting small, fast targets like mecha and aerospace fighter craft, and even ships as large as Horizon class transports.  Refer to the chart on page 167.

2. HM-6 Heavy Missile Launchers (6): In the forward section of the hull there are six heavy missile launchers, four on the dorsal side of the ship, two on the ventral.  Each launcher holds six long-range missiles in an armored magazine, and Can fire any type of missile commonly used by the UEEF.
Primary Purpose:  Anti-Ship.
Secondary Purpose:  Anti-Installation.
Mega-Damage:  Per warhead.
Range:  Per long-range missile.  See #2 of the Ikazuchi for mis-
sile damage, range and descriptions.
Rate of fire:  Singly or in volleys of two, four or six.
Payload:  Six in each of the armored magazines for 36 total.  The ship can carry another 36 missiles in its hold.

3. MLWS-40 Rapid-Fire 40mm Point Defense Laser (8): Directly aft of the modular dock are eight retractable, 40mm double-barreled laser turrets.  The lasers have 360 degrees of rotation and 60 degrees of elevation. They are mounted on the dorsal side of the ship beneath heavily armored hatches and are very effective at breaking up swarms of Invid.
Primary Purpose:  Anti-ship and Defense.
Secondary Purpose:  Anti-Installation, Mecha and Small Fighter-craft.
Mega-Damage:  2D6x10 M. D. per single blast.
Range:  4,500 feet (1,371m).
Rate of Fire:  Each blast counts as one attack.  Attacks per melee
tion, plus one (typically 4-6 attacks per melee round).  Each laser
Is used to attack its own, independent target(s), and MLWS-40
Gun positions seldom work in tandem with the other laser posi-
tions to fire upon the same target.
Payload:  Effectively unlimited.


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