Melee Weapons


S-11 Stun baton
Is a two foot long high impact polycarbonate PR-24 (i.e. tonfa) with a tungsten core. As a blunt weapon it is used by Civil Defense Units, and domestic police forces around the world. The electrical stun feature works like a taser to jolt and incapacitate targets by short circuiting their nervous systems. The user simply has to connect either end of the weapon to human flesh and they will be nearly incapacitated.
Weight: 3.5 pounds
Range: H2H
Damage: 2d4 SDC + PS bonus
Damage (special): -8 to strike, parry, and dodge for 2D4 melees. The duration of the impairment is increased 2D4 melees for every hit by the mace (also roll each time to see if knocked unconscious).
Save vs Neural Mace: is the same as saving against non-lethal poison, 16 or higher. The character must save each time he or she is struck.
Note: The mace is ineffective against environmental M.D.C. body and power armor, but is effective against half suits, if struck on an unarmored portion of the body
Payload: The internal capacitor has enough charges for ten stuns. It can be recharged while plugged into a GMP Tactical Shield. Requires 110 minutes to fully recharge.

S-12 Collapsible stun Baton
Has the same properties as the S-11 except this weapon only has a stun emitter on one end.

M-2 Bayonet
Weight: 8 oz (0.2 kg)
Range: Melee Combat only
SDC Damage: 1D8
MDC Damage: 2D4 (only when attached to the SAL-9)
Payload: Not applicable when unattached, but each melee round the bayonet is in use while attached to the SAL-9 drains the equivalent of a single MD blast.

Vibro blades
Are like any normal bladed weapon except within the hilt of the weapon is a small energy capacitor. When activated, the blade is surrounded by a high frequency energy field that makes it vibrate at thousands of times a second. This allows the user to slice though body armor and mecha with ease.

Vibro-Knife/Bayonet: 1D6 MDC
Vibro-Knife (concealable): 1D3 MDC
Vibro-Saber/Machete (short sword): 2D4 MDC
Vibro-Axe (two handed): 3D8 MDC

Note: Vibro knifes can be used to attain a quick kill on someone wearing full EBA because there are weak areas such as under the armpits, inside of the elbows, back of the knees, directly below the groin, and sometimes up under the lip of the helmet. This kind of attack requires a called shot similar to that of a death blow. Vibro swords and Axes can be used to chop off the limbs of opponents wearing EBA as well, but requires a called shot to a joint where the armor is weak.

 CB-S Tactical Shields: While primarily used for riot control, some soldiers enjoy using these ceramic alloy shields in combat.
  CB-SL2-1 and CB-SL2-2 Light Tactical Shield: A light shield weighing 5 lbs (2.25 kg). It has an integral rechargeable spotlight with a 300 ft (91.4m) range. The batteries have a six hour life-span. A Mk 2 version is identical, except that it has a built in sheath for the S-12 Collaspable Asp, instead of the spotlight. It requires 110 minutes to fully recharge an S-12. Doing so twice will completely wear out the battery.
M.D.C.: 25
Weight: 5 lbs (2.25 kg)
Bonus: +1 to Parry

  CB-SM2 Medium Tactical Shield: This shield inteferes with manual dexterity on the arm it's attached to (-5% to skills requiring manual dexterity, such as Pick Locks, Demolitions, etc). It has an integral rechargeable spotlight with a 300 ft (91.4m) range. The batteries have a six hour life-span.
M.D.C.: 25
Weight: 10 lbs (4.5 kg)
Bonus: +2 to Parry

  CB-SH2-1 Heavy Tactical Shield Mk 1: This heavy shield inteferes with manual dexterity on the arm it's attached to (-10% to skills requiring manual dexterity, such as Pick Locks, Demolitions, etc). It has an integral rechargeable spotlight with a 300 ft (91.4m) range. The batteries have a six hour life-span.
M.D.C.: 55
Weight: 15 lbs (6.75 kg)
Bonus: +2 to Parry

  CB-SH2-2 Heavy Tactical Shield Mk 2: This heavy shield inteferes with manual dexterity on the arm it's attached to (-10% to skills requiring manual dexterity, such as Pick Locks, Demolitions, etc). This shield has a built in sheath for the S-1A Stun Baton, instead of the spotlight. It requires 110 minutes to fully recharge an S-11. Doing so twice will completely wear out the battery.
M.D.C.: 55
Weight: 15 lbs (6.75 kg)
Bonus: +2 to Parry


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